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path: root/src/gpu/effects/GrBitmapTextGeoProc.cpp
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* Revert "Reland Reland "Remove use of integers for atlas indexing""Jim Van Verth2018-12-171-1/+2
* Half float vertex colors (when necessary) in small path rendererBrian Osman2018-12-071-1/+3
* Reland Reland "Remove use of integers for atlas indexing"Jim Van Verth2018-11-261-2/+1
* Revert "Reland "Remove use of integers for atlas indexing""Jim Van Verth2018-11-191-3/+4
* Reland "Remove use of integers for atlas indexing"Jim Van Verth2018-11-191-4/+3
* Revert "Remove use of integers for atlas indexing"Jim Van Verth2018-11-161-2/+4
* Remove use of integers for atlas indexingJim Van Verth2018-11-161-4/+2
* Change how GPs configure attributesBrian Osman2018-11-131-10/+3
* Replace GrColor4h with SkPMColor4fBrian Osman2018-10-311-7/+5
* Pass and return GrColor4h by const& when possibleBrian Osman2018-10-301-1/+1
* Keep paint color range/precision into ops and GPs (using GrColor4h)Brian Osman2018-10-291-7/+8
* Remove hacks for UShort2 texture coordsBrian Osman2018-09-191-5/+9
* Specify CPU (buffer) and GPU (shader) types explicitly in AttributeBrian Osman2018-09-141-4/+5
* Reland "Move GrGeometryProcessor's textures out of classes and into"Brian Salomon2018-08-071-8/+16
* Revert "Move GrGeometryProcessor's textures out of classes and into"Brian Salomon2018-08-061-16/+8
* Move GrGeometryProcessor's textures out of classes and intoBrian Salomon2018-08-031-8/+16
* Remove array of TextureSampler pointers from GrIOResourceProcessor.Brian Salomon2018-07-301-3/+2
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Brian Salomon2018-06-191-8/+15
* Revert "Change how vertex/instance attributes are handled in geometry process...Mike Klein2018-06-191-15/+8
* Change how vertex/instance attributes are handled in geometry processors.Brian Salomon2018-06-181-8/+15
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Brian Salomon2018-05-301-2/+2
* Add GPU perspective support for color emojiJim Van Verth2018-05-241-5/+9
* Fix check for valid proxies returned by AtlasManager.Jim Van Verth2018-05-161-6/+6
* Separate creation time & flush time behavior in GrDrawOpAtlas (take 3)Robert Phillips2018-03-011-11/+19
* Drop unused shader support for sample variablesChris Dalton2018-02-151-1/+1
* Revert "Drop support for unused MSAA extensions"Robert Phillips2018-01-301-1/+1
* Drop support for unused MSAA extensionsChris Dalton2018-01-291-1/+1
* Use int when possible to calculate atlas indices in shaders.Jim Van Verth2018-01-261-1/+2
* Don't force GrGLSLVarying's scope to be compile-time constantChris Dalton2017-12-081-2/+2
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Brian Salomon2017-12-071-2/+1
* Revert "Use int when possible to calculate atlas indices in shaders."Jim Van Verth2017-11-201-2/+1
* Use int when possible to calculate atlas indices in shaders.Jim Van Verth2017-11-201-1/+2
* Convert geometry shaders to operate in Skia device spaceChris Dalton2017-10-251-1/+1
* initClassID no longer auto-allocates idsEthan Nicholas2017-10-091-2/+2
* changed vertex attribute precisions to be actual typesEthan Nicholas2017-09-271-5/+3
* switched SkSL's temporary 'highfloat' type back to 'float'Ethan Nicholas2017-09-221-2/+2
* re-land of new SkSL precisionsEthan Nicholas2017-09-181-5/+5
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Jim Van Verth2017-09-181-0/+10
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Ethan Nicholas2017-09-181-5/+5
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Ethan Nicholas2017-09-151-5/+5
* Revert "Allow GrDrawOpAtlas to grow as needed"Jim Van Verth2017-09-151-11/+0
* Allow GrDrawOpAtlas to grow as neededJim Van Verth2017-09-151-0/+11
* Add support for additional textures in GrDrawOpAtlasJim Van Verth2017-09-121-5/+15
* Add multitexture support to text and path shaders, take 3.Jim Van Verth2017-09-111-16/+14
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Mike Klein2017-09-081-14/+16
* Revert "Revert "Add multitexture support to text and path shaders""Jim Van Verth2017-09-081-16/+14
* Revert "Add multitexture support to text and path shaders"Jim Van Verth2017-09-081-15/+16
* Add multitexture support to text and path shadersJim Van Verth2017-09-081-16/+15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Brian Salomon2017-09-071-22/+16
* Add explicit conversion from uint2 to float2 for VulkanRobert Phillips2017-08-251-1/+2