index
:
platform_external_skqp
android10-c2f2-release
android10-c2f2-s1-release
android10-c2f2-s2-release
android10-d4-release
android10-d4-s1-release
android10-dev
android10-gsi
android10-mainline-a-release
android10-mainline-media-release
android10-mainline-networking-release
android10-mainline-release
android10-mainline-resolv-release
android10-mainline-tzdata-release
android10-qpr1-b-release
android10-qpr1-b-s1-release
android10-qpr1-c-release
android10-qpr1-c-s1-release
android10-qpr1-d-release
android10-qpr1-mainline-release
android10-qpr1-release
android10-qpr2-release
android10-qpr2-s1-release
android10-qpr2-s2-release
android10-qpr2-s3-release
android10-qpr2-s4-release
android10-qpr3-release
android10-qpr3-s1-release
android10-release
android10-s1-release
android10-s2-release
android10-s3-release
android10-security-release
android10-tests-dev
android10-tests-release
android11-dev
android11-gsi
android11-mainline-release
android11-release
android11-tests-dev
android11-tests-release
master
master-cuttlefish-testing-release
ndk-sysroot-r21
pie-b4s4-dev
pie-b4s4-release
pie-cts-dev
pie-cts-release
pie-cuttlefish-testing
pie-dev
pie-dr1-dev
pie-dr1-release
pie-gsi
pie-platform-release
pie-qpr1-release
pie-qpr1-s1-release
pie-qpr1-s2-release
pie-qpr1-s3-release
pie-qpr2-release
pie-qpr3-b-release
pie-qpr3-release
pie-qpr3-s1-release
pie-r2-release
pie-r2-s1-release
pie-r2-s2-release
pie-release
pie-release-2
pie-s2-release
pie-security-release
pie-vts-release
sdk-release
security-pi-release
simpleperf-release
upstream-skqp/dev
upstream-skqp/release
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
samplecode
Commit message (
Expand
)
Author
Age
Files
Lines
*
Simplify SkAnimatedImage
Leon Scroggins III
2018-01-30
1
-5
/
+24
*
[skottie] Hierarchical animators
Florin Malita
2018-01-29
1
-1
/
+1
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
1
-1
/
+1
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
1
-0
/
+115
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
1
-5
/
+4
*
remove unneeded SkFlattenableSerialization
Mike Reed
2018-01-23
1
-3
/
+2
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
14
-0
/
+15
*
Convert SVGPong sample to sksg
Florin Malita
2018-01-22
1
-67
/
+77
*
Respect repetition count in SkAnimatedImage
Leon Scroggins III
2018-01-22
1
-5
/
+1
*
Add Chinese zoom Sample.
Jim Van Verth
2018-01-22
1
-2
/
+133
*
remove unused SkRasterizer
Mike Reed
2018-01-21
6
-433
/
+0
*
Use SkAndroidCodec in SkAnimatedImage
Leon Scroggins III
2018-01-16
1
-2
/
+2
*
Add an SkDrawable for animated images (e.g. GIF)
Leon Scroggins III
2018-01-12
1
-0
/
+130
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
1
-63
/
+55
*
move largest apis into private
Mike Reed
2018-01-08
1
-1
/
+2
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
1
-2
/
+10
*
[sksg] Fix paint inval
Florin Malita
2017-12-29
1
-0
/
+4
*
Fix leak in GM:Rectanizer
Florin Malita
2017-12-24
1
-23
/
+20
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
1
-2
/
+10
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
1
-0
/
+90
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
1
-2
/
+10
*
Revert "efficiently dash very large rectangles and very long lines"
Cary Clark
2017-12-19
2
-12
/
+7
*
Fix alpha contribution to tonal color.
Jim Van Verth
2017-12-19
2
-14
/
+28
*
efficiently dash very large rectangles and very long lines
Cary Clark
2017-12-19
2
-7
/
+12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
1
-19
/
+13
*
Fix SampleLua build
Florin Malita
2017-12-11
1
-16
/
+1
*
Revert "Revert "resources: remove most uses of GetResourcePath()""
Mike Reed
2017-12-09
3
-18
/
+18
*
Revert "resources: remove most uses of GetResourcePath()"
Mike Reed
2017-12-08
3
-18
/
+18
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
1
-27
/
+13
*
resources: resource identifiers don't begin with leading slash
Hal Canary
2017-12-08
1
-1
/
+1
*
resources: remove most uses of GetResourcePath()
Hal Canary
2017-12-08
3
-18
/
+18
*
resources: orgainize directory.
Hal Canary
2017-12-08
8
-11
/
+11
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
1
-55
/
+43
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
1
-5
/
+4
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
1
-1
/
+2
*
Fix SVGPong slide crash in Viewer
Florin Malita
2017-12-03
1
-10
/
+12
*
Remove more views code, just to simplify things
Brian Osman
2017-12-01
8
-17
/
+22
*
Delete even more unused views code
Brian Osman
2017-11-29
58
-657
/
+59
*
Remove a huge pile of views code
Brian Osman
2017-11-22
3
-24
/
+1
*
Fix XferDemo by sending push button events directly to parent
Brian Osman
2017-11-22
1
-22
/
+8
*
Remove SampleApp and convert HelloWorld to sk_app
Brian Osman
2017-11-21
3
-3058
/
+0
*
Remove clutter from experimental
Brian Osman
2017-11-21
1
-6
/
+0
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
1
-107
/
+0
*
Enable tonal color for shadows by default.
Jim Van Verth
2017-11-20
1
-1
/
+1
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
1
-0
/
+107
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
2
-11
/
+7
*
Revert "Alloc glyph image correctly for SkMask::k3D_Format."
Brian Osman
2017-11-14
2
-7
/
+11
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
2
-11
/
+7
[next]