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* Simplify SkAnimatedImageLeon Scroggins III2018-01-301-5/+24
* [skottie] Hierarchical animatorsFlorin Malita2018-01-291-1/+1
* eliminate SK_BUILD_FOR_WIN32Mike Klein2018-01-261-1/+1
* Use int when possible to calculate atlas indices in shaders.Jim Van Verth2018-01-261-0/+115
* ccpr: Use primitive restart feature on ARMChris Dalton2018-01-231-5/+4
* remove unneeded SkFlattenableSerializationMike Reed2018-01-231-3/+2
* IWYU -- SkShader.hMike Reed2018-01-2314-0/+15
* Convert SVGPong sample to sksgFlorin Malita2018-01-221-67/+77
* Respect repetition count in SkAnimatedImageLeon Scroggins III2018-01-221-5/+1
* Add Chinese zoom Sample.Jim Van Verth2018-01-221-2/+133
* remove unused SkRasterizerMike Reed2018-01-216-433/+0
* Use SkAndroidCodec in SkAnimatedImageLeon Scroggins III2018-01-161-2/+2
* Add an SkDrawable for animated images (e.g. GIF)Leon Scroggins III2018-01-121-0/+130
* CCPR: Rename GrCCPR* -> GrCC*Chris Dalton2018-01-081-63/+55
* move largest apis into privateMike Reed2018-01-081-1/+2
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton2018-01-041-2/+10
* [sksg] Fix paint invalFlorin Malita2017-12-291-0/+4
* Fix leak in GM:RectanizerFlorin Malita2017-12-241-23/+20
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton2017-12-221-10/+2
* CCPR: Initial semi-optimized vertex shader ImplChris Dalton2017-12-221-2/+10
* Initial scene graph (SkSG)Florin Malita2017-12-211-0/+90
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Brian Osman2017-12-201-10/+2
* CCPR: Initial semi-optimized vertex shader ImplChris Dalton2017-12-201-2/+10
* Revert "efficiently dash very large rectangles and very long lines"Cary Clark2017-12-192-12/+7
* Fix alpha contribution to tonal color.Jim Van Verth2017-12-192-14/+28
* efficiently dash very large rectangles and very long linesCary Clark2017-12-192-7/+12
* CCPR: Don't use instanced draw calls with geometry shadersChris Dalton2017-12-111-19/+13
* Fix SampleLua buildFlorin Malita2017-12-111-16/+1
* Revert "Revert "resources: remove most uses of GetResourcePath()""Mike Reed2017-12-093-18/+18
* Revert "resources: remove most uses of GetResourcePath()"Mike Reed2017-12-083-18/+18
* CCPR: Combine loops and serpentines back into a single shaderChris Dalton2017-12-081-27/+13
* resources: resource identifiers don't begin with leading slashHal Canary2017-12-081-1/+1
* resources: remove most uses of GetResourcePath()Hal Canary2017-12-083-18/+18
* resources: orgainize directory.Hal Canary2017-12-088-11/+11
* CCPR: Eliminate texel buffersChris Dalton2017-12-051-55/+43
* Add analytic clip FPs that read from the CCPR atlasChris Dalton2017-12-051-5/+4
* turn on extended Clang warnings on Windows tooChris Dalton2017-12-041-1/+2
* Fix SVGPong slide crash in ViewerFlorin Malita2017-12-031-10/+12
* Remove more views code, just to simplify thingsBrian Osman2017-12-018-17/+22
* Delete even more unused views codeBrian Osman2017-11-2958-657/+59
* Remove a huge pile of views codeBrian Osman2017-11-223-24/+1
* Fix XferDemo by sending push button events directly to parentBrian Osman2017-11-221-22/+8
* Remove SampleApp and convert HelloWorld to sk_appBrian Osman2017-11-213-3058/+0
* Remove clutter from experimentalBrian Osman2017-11-211-6/+0
* Revert "Use int when possible to calculate atlas indices in shaders."Jim Van Verth2017-11-201-107/+0
* Enable tonal color for shadows by default.Jim Van Verth2017-11-201-1/+1
* Use int when possible to calculate atlas indices in shaders.Jim Van Verth2017-11-201-0/+107
* Alloc glyph image correctly for SkMask::k3D_Format.Ben Wagner2017-11-142-11/+7
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Brian Osman2017-11-142-7/+11
* Alloc glyph image correctly for SkMask::k3D_Format.Ben Wagner2017-11-142-11/+7