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* don't adapt any gray colors to 565Mike Klein2018-08-161-3/+1
* GM: some header cleanupMike Klein2017-03-221-0/+1
* switch surface to sk_spreed2016-03-231-1/+1
* Reland of "more shader-->sp conversions (patchset #5 id:80001 of https://code...reed2016-03-131-12/+7
* Revert of more shader-->sp conversions (patchset #5 id:80001 of https://coder...reed2016-03-131-7/+12
* more shader-->sp conversionsreed2016-03-131-12/+7
* Style Change: NULL->nullptrhalcanary2015-08-271-2/+2
* make pixelsnap textblob* etc gm portablecaryclark2015-07-281-1/+2
* Modify transparency_check GM to always tile correctly.halcanary2015-01-081-2/+2
* Add Alpha fade GM.halcanary2015-01-071-0/+74