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path: root/gm/lightingshader2.cpp
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* drawText CleanupHal Canary2019-01-081-7/+6
* don't adapt any gray colors to 565Mike Klein2018-08-161-1/+1
* Restore SkLightingShader and associated classesRobert Phillips2018-07-171-0/+278
* Remove SkLightingShader and associated classesRobert Phillips2017-08-071-274/+0
* Remove internal use of SkTypeface::Style.Ben Wagner2017-07-271-2/+1
* add drawString helper to canvasCary Clark2017-04-281-4/+4
* GM: some header cleanupMike Klein2017-03-221-0/+1
* Replace a lot of 'static const' with 'constexpr' or 'const'.mtklein2016-09-011-1/+1
* Moved ambient lights out of SkLight's light arrayvjiaoblack2016-08-291-3/+3
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...vjiaoblack2016-08-291-3/+3
* Moved ambient lights out of SkLight's light arrayvjiaoblack2016-08-291-3/+3
* LightingFP now supports multiple directional lightsdvonbeck2016-08-151-7/+51
* Added PointLights to SkLights::Lightvjiaoblack2016-08-121-3/+3
* rename FoceCopyMode to SkCopyPixelModereed2016-08-051-8/+7
* Fixed GM:lightingshader2 sizedvonbeck2016-07-211-2/+1
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...dvonbeck2016-07-201-0/+232