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-rw-r--r--src/gpu/gl/GrGLFragmentProcessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLFragmentProcessor.h b/src/gpu/gl/GrGLFragmentProcessor.h
index 05ee375a9a..b8e2afc1bb 100644
--- a/src/gpu/gl/GrGLFragmentProcessor.h
+++ b/src/gpu/gl/GrGLFragmentProcessor.h
@@ -38,7 +38,7 @@ public:
@param outputColor A predefined vec4 in the FS in which the stage should place its output
color (or coverage).
@param inputColor A vec4 that holds the input color to the stage in the FS. This may be
- NULL in which case the implied input is solid white (all ones).
+ nullptr in which case the implied input is solid white (all ones).
TODO: Better system for communicating optimization info (e.g. input
color is solid white, trans black, known to be opaque, etc.) that allows
the processor to communicate back similar known info about its output.