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Diffstat (limited to 'src/core/SkLightingShader.cpp')
-rw-r--r--src/core/SkLightingShader.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index 0e20db44de..a8d346ab1e 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -176,22 +176,22 @@ public:
GrGLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
// add uniforms
- const char* lightDirUniName = NULL;
+ const char* lightDirUniName = nullptr;
fLightDirUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightDir", &lightDirUniName);
- const char* lightColorUniName = NULL;
+ const char* lightColorUniName = nullptr;
fLightColorUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightColor", &lightColorUniName);
- const char* ambientColorUniName = NULL;
+ const char* ambientColorUniName = nullptr;
fAmbientColorUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"AmbientColor", &ambientColorUniName);
- const char* xformUniName = NULL;
+ const char* xformUniName = nullptr;
fXformUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Xform", &xformUniName);
@@ -578,13 +578,13 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
SkBitmap diffuse;
if (!buf.readBitmap(&diffuse)) {
- return NULL;
+ return nullptr;
}
diffuse.setImmutable();
SkBitmap normal;
if (!buf.readBitmap(&normal)) {
- return NULL;
+ return nullptr;
}
normal.setImmutable();
@@ -597,7 +597,7 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
SkColor3f color;
if (!buf.readScalarArray(&color.fX, 3)) {
- return NULL;
+ return nullptr;
}
if (isAmbient) {
@@ -605,7 +605,7 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
} else {
SkVector3 dir;
if (!buf.readScalarArray(&dir.fX, 3)) {
- return NULL;
+ return nullptr;
}
builder.add(SkLight(color, dir));
}
@@ -665,7 +665,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
SkMatrix normTotalInv;
if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
- return NULL;
+ return nullptr;
}
void* diffuseStateStorage = (char*)storage + sizeof(LightingShaderContext);
@@ -677,7 +677,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
diffuseState->fOrigBitmap = fDiffuseMap;
if (!diffuseState->chooseProcs(diffTotalInv, *rec.fPaint)) {
diffuseState->~SkBitmapProcState();
- return NULL;
+ return nullptr;
}
void* normalStateStorage = (char*)storage + sizeof(LightingShaderContext) + sizeof(SkBitmapProcState);
@@ -690,7 +690,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
if (!normalState->chooseProcs(normTotalInv, *rec.fPaint)) {
diffuseState->~SkBitmapProcState();
normalState->~SkBitmapProcState();
- return NULL;
+ return nullptr;
}
return new (storage) LightingShaderContext(*this, rec, diffuseState, normalState);