diff options
Diffstat (limited to 'src/core/SkLightingShader.cpp')
-rw-r--r-- | src/core/SkLightingShader.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp index 0e20db44de..a8d346ab1e 100644 --- a/src/core/SkLightingShader.cpp +++ b/src/core/SkLightingShader.cpp @@ -176,22 +176,22 @@ public: GrGLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder(); // add uniforms - const char* lightDirUniName = NULL; + const char* lightDirUniName = nullptr; fLightDirUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, kDefault_GrSLPrecision, "LightDir", &lightDirUniName); - const char* lightColorUniName = NULL; + const char* lightColorUniName = nullptr; fLightColorUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, kDefault_GrSLPrecision, "LightColor", &lightColorUniName); - const char* ambientColorUniName = NULL; + const char* ambientColorUniName = nullptr; fAmbientColorUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, kDefault_GrSLPrecision, "AmbientColor", &ambientColorUniName); - const char* xformUniName = NULL; + const char* xformUniName = nullptr; fXformUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, kDefault_GrSLPrecision, "Xform", &xformUniName); @@ -578,13 +578,13 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { SkBitmap diffuse; if (!buf.readBitmap(&diffuse)) { - return NULL; + return nullptr; } diffuse.setImmutable(); SkBitmap normal; if (!buf.readBitmap(&normal)) { - return NULL; + return nullptr; } normal.setImmutable(); @@ -597,7 +597,7 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { SkColor3f color; if (!buf.readScalarArray(&color.fX, 3)) { - return NULL; + return nullptr; } if (isAmbient) { @@ -605,7 +605,7 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { } else { SkVector3 dir; if (!buf.readScalarArray(&dir.fX, 3)) { - return NULL; + return nullptr; } builder.add(SkLight(color, dir)); } @@ -665,7 +665,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, SkMatrix normTotalInv; if (!this->computeNormTotalInverse(rec, &normTotalInv)) { - return NULL; + return nullptr; } void* diffuseStateStorage = (char*)storage + sizeof(LightingShaderContext); @@ -677,7 +677,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, diffuseState->fOrigBitmap = fDiffuseMap; if (!diffuseState->chooseProcs(diffTotalInv, *rec.fPaint)) { diffuseState->~SkBitmapProcState(); - return NULL; + return nullptr; } void* normalStateStorage = (char*)storage + sizeof(LightingShaderContext) + sizeof(SkBitmapProcState); @@ -690,7 +690,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, if (!normalState->chooseProcs(normTotalInv, *rec.fPaint)) { diffuseState->~SkBitmapProcState(); normalState->~SkBitmapProcState(); - return NULL; + return nullptr; } return new (storage) LightingShaderContext(*this, rec, diffuseState, normalState); |