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authorBrian Salomon <bsalomon@google.com>2019-01-30 17:28:20 -0500
committerSkia Commit-Bot <skia-commit-bot@chromium.org>2019-01-31 16:24:52 +0000
commitf55e8d5232fc61331fc9ce7d6b6f1b9a94e1b829 (patch)
tree22bd3a37f22e4145b63e99fe74f5ee21588092d6 /tools
parentd20cf33472417ef8156553033f5faa2f2d8850bb (diff)
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Add option to skip intermediate release/fulfill calls for promise images.
SkiaRenderer does not delete promise image textures when they are released but not done. Refulfilling promise image textures takes a significant amount of CPU time. This allows us to fulfill each promise image once. Bug: skia:8736 Change-Id: I7ad7fa9678ed0ec4bb714b71fbf920ab4a845409 Reviewed-on: https://skia-review.googlesource.com/c/188039 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'tools')
-rw-r--r--tools/DDLPromiseImageHelper.cpp6
-rw-r--r--tools/DDLPromiseImageHelper.h5
2 files changed, 8 insertions, 3 deletions
diff --git a/tools/DDLPromiseImageHelper.cpp b/tools/DDLPromiseImageHelper.cpp
index 05ef601d47..f24417ad90 100644
--- a/tools/DDLPromiseImageHelper.cpp
+++ b/tools/DDLPromiseImageHelper.cpp
@@ -246,7 +246,8 @@ sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData,
DDLPromiseImageHelper::PromiseImageFulfillProc,
DDLPromiseImageHelper::PromiseImageReleaseProc,
DDLPromiseImageHelper::PromiseImageDoneProc,
- contexts);
+ contexts,
+ helper->fDelayReleaseCallback);
for (int i = 0; i < textureCount; ++i) {
curImage.callbackContext(i)->wasAddedToImage();
}
@@ -269,7 +270,8 @@ sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData,
DDLPromiseImageHelper::PromiseImageFulfillProc,
DDLPromiseImageHelper::PromiseImageReleaseProc,
DDLPromiseImageHelper::PromiseImageDoneProc,
- (void*) curImage.refCallbackContext(0).release());
+ (void*)curImage.refCallbackContext(0).release(),
+ helper->fDelayReleaseCallback);
curImage.callbackContext(0)->wasAddedToImage();
}
perRecorderContext->fPromiseImages->push_back(image);
diff --git a/tools/DDLPromiseImageHelper.h b/tools/DDLPromiseImageHelper.h
index 890d108fcc..1a0b043e64 100644
--- a/tools/DDLPromiseImageHelper.h
+++ b/tools/DDLPromiseImageHelper.h
@@ -47,7 +47,9 @@ struct SkYUVAIndex;
// all the replaying is complete. This will pin the GrBackendTextures in VRAM.
class DDLPromiseImageHelper {
public:
- DDLPromiseImageHelper() { }
+ using DelayReleaseCallback = SkDeferredDisplayListRecorder::DelayReleaseCallback;
+ DDLPromiseImageHelper(DelayReleaseCallback delayReleaseCallback = DelayReleaseCallback::kNo)
+ : fDelayReleaseCallback(delayReleaseCallback) {}
~DDLPromiseImageHelper();
// Convert the SkPicture into SkData replacing all the SkImages with an index.
@@ -251,6 +253,7 @@ private:
// returns -1 on failure
int findOrDefineImage(SkImage* image);
+ DelayReleaseCallback fDelayReleaseCallback;
SkTArray<PromiseImageInfo> fImageInfo;
};