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author | Brian Salomon <bsalomon@google.com> | 2019-01-30 17:28:20 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2019-01-31 16:24:52 +0000 |
commit | f55e8d5232fc61331fc9ce7d6b6f1b9a94e1b829 (patch) | |
tree | 22bd3a37f22e4145b63e99fe74f5ee21588092d6 /tools | |
parent | d20cf33472417ef8156553033f5faa2f2d8850bb (diff) | |
download | platform_external_skqp-f55e8d5232fc61331fc9ce7d6b6f1b9a94e1b829.tar.gz platform_external_skqp-f55e8d5232fc61331fc9ce7d6b6f1b9a94e1b829.tar.bz2 platform_external_skqp-f55e8d5232fc61331fc9ce7d6b6f1b9a94e1b829.zip |
Add option to skip intermediate release/fulfill calls for promise images.
SkiaRenderer does not delete promise image textures when they are released
but not done. Refulfilling promise image textures takes a significant amount
of CPU time. This allows us to fulfill each promise image once.
Bug: skia:8736
Change-Id: I7ad7fa9678ed0ec4bb714b71fbf920ab4a845409
Reviewed-on: https://skia-review.googlesource.com/c/188039
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'tools')
-rw-r--r-- | tools/DDLPromiseImageHelper.cpp | 6 | ||||
-rw-r--r-- | tools/DDLPromiseImageHelper.h | 5 |
2 files changed, 8 insertions, 3 deletions
diff --git a/tools/DDLPromiseImageHelper.cpp b/tools/DDLPromiseImageHelper.cpp index 05ef601d47..f24417ad90 100644 --- a/tools/DDLPromiseImageHelper.cpp +++ b/tools/DDLPromiseImageHelper.cpp @@ -246,7 +246,8 @@ sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData, DDLPromiseImageHelper::PromiseImageFulfillProc, DDLPromiseImageHelper::PromiseImageReleaseProc, DDLPromiseImageHelper::PromiseImageDoneProc, - contexts); + contexts, + helper->fDelayReleaseCallback); for (int i = 0; i < textureCount; ++i) { curImage.callbackContext(i)->wasAddedToImage(); } @@ -269,7 +270,8 @@ sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData, DDLPromiseImageHelper::PromiseImageFulfillProc, DDLPromiseImageHelper::PromiseImageReleaseProc, DDLPromiseImageHelper::PromiseImageDoneProc, - (void*) curImage.refCallbackContext(0).release()); + (void*)curImage.refCallbackContext(0).release(), + helper->fDelayReleaseCallback); curImage.callbackContext(0)->wasAddedToImage(); } perRecorderContext->fPromiseImages->push_back(image); diff --git a/tools/DDLPromiseImageHelper.h b/tools/DDLPromiseImageHelper.h index 890d108fcc..1a0b043e64 100644 --- a/tools/DDLPromiseImageHelper.h +++ b/tools/DDLPromiseImageHelper.h @@ -47,7 +47,9 @@ struct SkYUVAIndex; // all the replaying is complete. This will pin the GrBackendTextures in VRAM. class DDLPromiseImageHelper { public: - DDLPromiseImageHelper() { } + using DelayReleaseCallback = SkDeferredDisplayListRecorder::DelayReleaseCallback; + DDLPromiseImageHelper(DelayReleaseCallback delayReleaseCallback = DelayReleaseCallback::kNo) + : fDelayReleaseCallback(delayReleaseCallback) {} ~DDLPromiseImageHelper(); // Convert the SkPicture into SkData replacing all the SkImages with an index. @@ -251,6 +253,7 @@ private: // returns -1 on failure int findOrDefineImage(SkImage* image); + DelayReleaseCallback fDelayReleaseCallback; SkTArray<PromiseImageInfo> fImageInfo; }; |