diff options
Diffstat (limited to 'opengl/system/GLESv2_enc/gl2_ftable.h')
-rw-r--r-- | opengl/system/GLESv2_enc/gl2_ftable.h | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h deleted file mode 100644 index 25df4f0d..00000000 --- a/opengl/system/GLESv2_enc/gl2_ftable.h +++ /dev/null @@ -1,216 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl2_client_ftable_t_h -#define __gl2_client_ftable_t_h - - -static const struct _gl2_funcs_by_name { - const char *name; - void *proc; -} gl2_funcs_by_name[] = { - {"glActiveTexture", (void*)glActiveTexture}, - {"glAttachShader", (void*)glAttachShader}, - {"glBindAttribLocation", (void*)glBindAttribLocation}, - {"glBindBuffer", (void*)glBindBuffer}, - {"glBindFramebuffer", (void*)glBindFramebuffer}, - {"glBindRenderbuffer", (void*)glBindRenderbuffer}, - {"glBindTexture", (void*)glBindTexture}, - {"glBlendColor", (void*)glBlendColor}, - {"glBlendEquation", (void*)glBlendEquation}, - {"glBlendEquationSeparate", (void*)glBlendEquationSeparate}, - {"glBlendFunc", (void*)glBlendFunc}, - {"glBlendFuncSeparate", (void*)glBlendFuncSeparate}, - {"glBufferData", (void*)glBufferData}, - {"glBufferSubData", (void*)glBufferSubData}, - {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus}, - {"glClear", (void*)glClear}, - {"glClearColor", (void*)glClearColor}, - {"glClearDepthf", (void*)glClearDepthf}, - {"glClearStencil", (void*)glClearStencil}, - {"glColorMask", (void*)glColorMask}, - {"glCompileShader", (void*)glCompileShader}, - {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, - {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, - {"glCopyTexImage2D", (void*)glCopyTexImage2D}, - {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, - {"glCreateProgram", (void*)glCreateProgram}, - {"glCreateShader", (void*)glCreateShader}, - {"glCullFace", (void*)glCullFace}, - {"glDeleteBuffers", (void*)glDeleteBuffers}, - {"glDeleteFramebuffers", (void*)glDeleteFramebuffers}, - {"glDeleteProgram", (void*)glDeleteProgram}, - {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers}, - {"glDeleteShader", (void*)glDeleteShader}, - {"glDeleteTextures", (void*)glDeleteTextures}, - {"glDepthFunc", (void*)glDepthFunc}, - {"glDepthMask", (void*)glDepthMask}, - {"glDepthRangef", (void*)glDepthRangef}, - {"glDetachShader", (void*)glDetachShader}, - {"glDisable", (void*)glDisable}, - {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray}, - {"glDrawArrays", (void*)glDrawArrays}, - {"glDrawElements", (void*)glDrawElements}, - {"glEnable", (void*)glEnable}, - {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray}, - {"glFinish", (void*)glFinish}, - {"glFlush", (void*)glFlush}, - {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer}, - {"glFramebufferTexture2D", (void*)glFramebufferTexture2D}, - {"glFrontFace", (void*)glFrontFace}, - {"glGenBuffers", (void*)glGenBuffers}, - {"glGenerateMipmap", (void*)glGenerateMipmap}, - {"glGenFramebuffers", (void*)glGenFramebuffers}, - {"glGenRenderbuffers", (void*)glGenRenderbuffers}, - {"glGenTextures", (void*)glGenTextures}, - {"glGetActiveAttrib", (void*)glGetActiveAttrib}, - {"glGetActiveUniform", (void*)glGetActiveUniform}, - {"glGetAttachedShaders", (void*)glGetAttachedShaders}, - {"glGetAttribLocation", (void*)glGetAttribLocation}, - {"glGetBooleanv", (void*)glGetBooleanv}, - {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, - {"glGetError", (void*)glGetError}, - {"glGetFloatv", (void*)glGetFloatv}, - {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv}, - {"glGetIntegerv", (void*)glGetIntegerv}, - {"glGetProgramiv", (void*)glGetProgramiv}, - {"glGetProgramInfoLog", (void*)glGetProgramInfoLog}, - {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv}, - {"glGetShaderiv", (void*)glGetShaderiv}, - {"glGetShaderInfoLog", (void*)glGetShaderInfoLog}, - {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat}, - {"glGetShaderSource", (void*)glGetShaderSource}, - {"glGetString", (void*)glGetString}, - {"glGetTexParameterfv", (void*)glGetTexParameterfv}, - {"glGetTexParameteriv", (void*)glGetTexParameteriv}, - {"glGetUniformfv", (void*)glGetUniformfv}, - {"glGetUniformiv", (void*)glGetUniformiv}, - {"glGetUniformLocation", (void*)glGetUniformLocation}, - {"glGetVertexAttribfv", (void*)glGetVertexAttribfv}, - {"glGetVertexAttribiv", (void*)glGetVertexAttribiv}, - {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv}, - {"glHint", (void*)glHint}, - {"glIsBuffer", (void*)glIsBuffer}, - {"glIsEnabled", (void*)glIsEnabled}, - {"glIsFramebuffer", (void*)glIsFramebuffer}, - {"glIsProgram", (void*)glIsProgram}, - {"glIsRenderbuffer", (void*)glIsRenderbuffer}, - {"glIsShader", (void*)glIsShader}, - {"glIsTexture", (void*)glIsTexture}, - {"glLineWidth", (void*)glLineWidth}, - {"glLinkProgram", (void*)glLinkProgram}, - {"glPixelStorei", (void*)glPixelStorei}, - {"glPolygonOffset", (void*)glPolygonOffset}, - {"glReadPixels", (void*)glReadPixels}, - {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler}, - {"glRenderbufferStorage", (void*)glRenderbufferStorage}, - {"glSampleCoverage", (void*)glSampleCoverage}, - {"glScissor", (void*)glScissor}, - {"glShaderBinary", (void*)glShaderBinary}, - {"glShaderSource", (void*)glShaderSource}, - {"glStencilFunc", (void*)glStencilFunc}, - {"glStencilFuncSeparate", (void*)glStencilFuncSeparate}, - {"glStencilMask", (void*)glStencilMask}, - {"glStencilMaskSeparate", (void*)glStencilMaskSeparate}, - {"glStencilOp", (void*)glStencilOp}, - {"glStencilOpSeparate", (void*)glStencilOpSeparate}, - {"glTexImage2D", (void*)glTexImage2D}, - {"glTexParameterf", (void*)glTexParameterf}, - {"glTexParameterfv", (void*)glTexParameterfv}, - {"glTexParameteri", (void*)glTexParameteri}, - {"glTexParameteriv", (void*)glTexParameteriv}, - {"glTexSubImage2D", (void*)glTexSubImage2D}, - {"glUniform1f", (void*)glUniform1f}, - {"glUniform1fv", (void*)glUniform1fv}, - {"glUniform1i", (void*)glUniform1i}, - {"glUniform1iv", (void*)glUniform1iv}, - {"glUniform2f", (void*)glUniform2f}, - {"glUniform2fv", (void*)glUniform2fv}, - {"glUniform2i", (void*)glUniform2i}, - {"glUniform2iv", (void*)glUniform2iv}, - {"glUniform3f", (void*)glUniform3f}, - {"glUniform3fv", (void*)glUniform3fv}, - {"glUniform3i", (void*)glUniform3i}, - {"glUniform3iv", (void*)glUniform3iv}, - {"glUniform4f", (void*)glUniform4f}, - {"glUniform4fv", (void*)glUniform4fv}, - {"glUniform4i", (void*)glUniform4i}, - {"glUniform4iv", (void*)glUniform4iv}, - {"glUniformMatrix2fv", (void*)glUniformMatrix2fv}, - {"glUniformMatrix3fv", (void*)glUniformMatrix3fv}, - {"glUniformMatrix4fv", (void*)glUniformMatrix4fv}, - {"glUseProgram", (void*)glUseProgram}, - {"glValidateProgram", (void*)glValidateProgram}, - {"glVertexAttrib1f", (void*)glVertexAttrib1f}, - {"glVertexAttrib1fv", (void*)glVertexAttrib1fv}, - {"glVertexAttrib2f", (void*)glVertexAttrib2f}, - {"glVertexAttrib2fv", (void*)glVertexAttrib2fv}, - {"glVertexAttrib3f", (void*)glVertexAttrib3f}, - {"glVertexAttrib3fv", (void*)glVertexAttrib3fv}, - {"glVertexAttrib4f", (void*)glVertexAttrib4f}, - {"glVertexAttrib4fv", (void*)glVertexAttrib4fv}, - {"glVertexAttribPointer", (void*)glVertexAttribPointer}, - {"glViewport", (void*)glViewport}, - {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, - {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, - {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES}, - {"glProgramBinaryOES", (void*)glProgramBinaryOES}, - {"glMapBufferOES", (void*)glMapBufferOES}, - {"glUnmapBufferOES", (void*)glUnmapBufferOES}, - {"glTexImage3DOES", (void*)glTexImage3DOES}, - {"glTexSubImage3DOES", (void*)glTexSubImage3DOES}, - {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES}, - {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES}, - {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES}, - {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES}, - {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, - {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, - {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, - {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, - {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, - {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, - {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, - {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD}, - {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD}, - {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD}, - {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD}, - {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD}, - {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD}, - {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD}, - {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD}, - {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD}, - {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD}, - {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD}, - {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, - {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, - {"glDeleteFencesNV", (void*)glDeleteFencesNV}, - {"glGenFencesNV", (void*)glGenFencesNV}, - {"glIsFenceNV", (void*)glIsFenceNV}, - {"glTestFenceNV", (void*)glTestFenceNV}, - {"glGetFenceivNV", (void*)glGetFenceivNV}, - {"glFinishFenceNV", (void*)glFinishFenceNV}, - {"glSetFenceNV", (void*)glSetFenceNV}, - {"glCoverageMaskNV", (void*)glCoverageMaskNV}, - {"glCoverageOperationNV", (void*)glCoverageOperationNV}, - {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, - {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, - {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, - {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, - {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, - {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, - {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, - {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, - {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, - {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, - {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, - {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, - {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, - {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, - {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, - {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, - {"glStartTilingQCOM", (void*)glStartTilingQCOM}, - {"glEndTilingQCOM", (void*)glEndTilingQCOM}, -}; -static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name); - - -#endif |