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-rw-r--r--opengl/system/GLESv2_enc/gl2_ftable.h216
1 files changed, 0 insertions, 216 deletions
diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h
deleted file mode 100644
index 25df4f0d..00000000
--- a/opengl/system/GLESv2_enc/gl2_ftable.h
+++ /dev/null
@@ -1,216 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl2_client_ftable_t_h
-#define __gl2_client_ftable_t_h
-
-
-static const struct _gl2_funcs_by_name {
- const char *name;
- void *proc;
-} gl2_funcs_by_name[] = {
- {"glActiveTexture", (void*)glActiveTexture},
- {"glAttachShader", (void*)glAttachShader},
- {"glBindAttribLocation", (void*)glBindAttribLocation},
- {"glBindBuffer", (void*)glBindBuffer},
- {"glBindFramebuffer", (void*)glBindFramebuffer},
- {"glBindRenderbuffer", (void*)glBindRenderbuffer},
- {"glBindTexture", (void*)glBindTexture},
- {"glBlendColor", (void*)glBlendColor},
- {"glBlendEquation", (void*)glBlendEquation},
- {"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
- {"glBlendFunc", (void*)glBlendFunc},
- {"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
- {"glBufferData", (void*)glBufferData},
- {"glBufferSubData", (void*)glBufferSubData},
- {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
- {"glClear", (void*)glClear},
- {"glClearColor", (void*)glClearColor},
- {"glClearDepthf", (void*)glClearDepthf},
- {"glClearStencil", (void*)glClearStencil},
- {"glColorMask", (void*)glColorMask},
- {"glCompileShader", (void*)glCompileShader},
- {"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
- {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
- {"glCopyTexImage2D", (void*)glCopyTexImage2D},
- {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
- {"glCreateProgram", (void*)glCreateProgram},
- {"glCreateShader", (void*)glCreateShader},
- {"glCullFace", (void*)glCullFace},
- {"glDeleteBuffers", (void*)glDeleteBuffers},
- {"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
- {"glDeleteProgram", (void*)glDeleteProgram},
- {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
- {"glDeleteShader", (void*)glDeleteShader},
- {"glDeleteTextures", (void*)glDeleteTextures},
- {"glDepthFunc", (void*)glDepthFunc},
- {"glDepthMask", (void*)glDepthMask},
- {"glDepthRangef", (void*)glDepthRangef},
- {"glDetachShader", (void*)glDetachShader},
- {"glDisable", (void*)glDisable},
- {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
- {"glDrawArrays", (void*)glDrawArrays},
- {"glDrawElements", (void*)glDrawElements},
- {"glEnable", (void*)glEnable},
- {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
- {"glFinish", (void*)glFinish},
- {"glFlush", (void*)glFlush},
- {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
- {"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
- {"glFrontFace", (void*)glFrontFace},
- {"glGenBuffers", (void*)glGenBuffers},
- {"glGenerateMipmap", (void*)glGenerateMipmap},
- {"glGenFramebuffers", (void*)glGenFramebuffers},
- {"glGenRenderbuffers", (void*)glGenRenderbuffers},
- {"glGenTextures", (void*)glGenTextures},
- {"glGetActiveAttrib", (void*)glGetActiveAttrib},
- {"glGetActiveUniform", (void*)glGetActiveUniform},
- {"glGetAttachedShaders", (void*)glGetAttachedShaders},
- {"glGetAttribLocation", (void*)glGetAttribLocation},
- {"glGetBooleanv", (void*)glGetBooleanv},
- {"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
- {"glGetError", (void*)glGetError},
- {"glGetFloatv", (void*)glGetFloatv},
- {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
- {"glGetIntegerv", (void*)glGetIntegerv},
- {"glGetProgramiv", (void*)glGetProgramiv},
- {"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
- {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
- {"glGetShaderiv", (void*)glGetShaderiv},
- {"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
- {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
- {"glGetShaderSource", (void*)glGetShaderSource},
- {"glGetString", (void*)glGetString},
- {"glGetTexParameterfv", (void*)glGetTexParameterfv},
- {"glGetTexParameteriv", (void*)glGetTexParameteriv},
- {"glGetUniformfv", (void*)glGetUniformfv},
- {"glGetUniformiv", (void*)glGetUniformiv},
- {"glGetUniformLocation", (void*)glGetUniformLocation},
- {"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
- {"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
- {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
- {"glHint", (void*)glHint},
- {"glIsBuffer", (void*)glIsBuffer},
- {"glIsEnabled", (void*)glIsEnabled},
- {"glIsFramebuffer", (void*)glIsFramebuffer},
- {"glIsProgram", (void*)glIsProgram},
- {"glIsRenderbuffer", (void*)glIsRenderbuffer},
- {"glIsShader", (void*)glIsShader},
- {"glIsTexture", (void*)glIsTexture},
- {"glLineWidth", (void*)glLineWidth},
- {"glLinkProgram", (void*)glLinkProgram},
- {"glPixelStorei", (void*)glPixelStorei},
- {"glPolygonOffset", (void*)glPolygonOffset},
- {"glReadPixels", (void*)glReadPixels},
- {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
- {"glRenderbufferStorage", (void*)glRenderbufferStorage},
- {"glSampleCoverage", (void*)glSampleCoverage},
- {"glScissor", (void*)glScissor},
- {"glShaderBinary", (void*)glShaderBinary},
- {"glShaderSource", (void*)glShaderSource},
- {"glStencilFunc", (void*)glStencilFunc},
- {"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
- {"glStencilMask", (void*)glStencilMask},
- {"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
- {"glStencilOp", (void*)glStencilOp},
- {"glStencilOpSeparate", (void*)glStencilOpSeparate},
- {"glTexImage2D", (void*)glTexImage2D},
- {"glTexParameterf", (void*)glTexParameterf},
- {"glTexParameterfv", (void*)glTexParameterfv},
- {"glTexParameteri", (void*)glTexParameteri},
- {"glTexParameteriv", (void*)glTexParameteriv},
- {"glTexSubImage2D", (void*)glTexSubImage2D},
- {"glUniform1f", (void*)glUniform1f},
- {"glUniform1fv", (void*)glUniform1fv},
- {"glUniform1i", (void*)glUniform1i},
- {"glUniform1iv", (void*)glUniform1iv},
- {"glUniform2f", (void*)glUniform2f},
- {"glUniform2fv", (void*)glUniform2fv},
- {"glUniform2i", (void*)glUniform2i},
- {"glUniform2iv", (void*)glUniform2iv},
- {"glUniform3f", (void*)glUniform3f},
- {"glUniform3fv", (void*)glUniform3fv},
- {"glUniform3i", (void*)glUniform3i},
- {"glUniform3iv", (void*)glUniform3iv},
- {"glUniform4f", (void*)glUniform4f},
- {"glUniform4fv", (void*)glUniform4fv},
- {"glUniform4i", (void*)glUniform4i},
- {"glUniform4iv", (void*)glUniform4iv},
- {"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
- {"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
- {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
- {"glUseProgram", (void*)glUseProgram},
- {"glValidateProgram", (void*)glValidateProgram},
- {"glVertexAttrib1f", (void*)glVertexAttrib1f},
- {"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
- {"glVertexAttrib2f", (void*)glVertexAttrib2f},
- {"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
- {"glVertexAttrib3f", (void*)glVertexAttrib3f},
- {"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
- {"glVertexAttrib4f", (void*)glVertexAttrib4f},
- {"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
- {"glVertexAttribPointer", (void*)glVertexAttribPointer},
- {"glViewport", (void*)glViewport},
- {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
- {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
- {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
- {"glProgramBinaryOES", (void*)glProgramBinaryOES},
- {"glMapBufferOES", (void*)glMapBufferOES},
- {"glUnmapBufferOES", (void*)glUnmapBufferOES},
- {"glTexImage3DOES", (void*)glTexImage3DOES},
- {"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
- {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
- {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
- {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
- {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
- {"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
- {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
- {"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
- {"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
- {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
- {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
- {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
- {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
- {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
- {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
- {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
- {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
- {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
- {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
- {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
- {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
- {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
- {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
- {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
- {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
- {"glDeleteFencesNV", (void*)glDeleteFencesNV},
- {"glGenFencesNV", (void*)glGenFencesNV},
- {"glIsFenceNV", (void*)glIsFenceNV},
- {"glTestFenceNV", (void*)glTestFenceNV},
- {"glGetFenceivNV", (void*)glGetFenceivNV},
- {"glFinishFenceNV", (void*)glFinishFenceNV},
- {"glSetFenceNV", (void*)glSetFenceNV},
- {"glCoverageMaskNV", (void*)glCoverageMaskNV},
- {"glCoverageOperationNV", (void*)glCoverageOperationNV},
- {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
- {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
- {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
- {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
- {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
- {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
- {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
- {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
- {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
- {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
- {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
- {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
- {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
- {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
- {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
- {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
- {"glStartTilingQCOM", (void*)glStartTilingQCOM},
- {"glEndTilingQCOM", (void*)glEndTilingQCOM},
-};
-static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
-
-
-#endif