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/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef AUDIO_HW_H
#define AUDIO_HW_H

#include <pthread.h>

#include <cutils/hashmap.h>
#include <hardware/audio.h>
#include <tinyalsa/asoundlib.h>

#include "audio_vbuffer.h"

struct generic_audio_device {
  struct audio_hw_device device;  // Constant after init
  pthread_mutex_t lock;
  unsigned int last_patch_id;   // Protected by this->lock
  bool master_mute;             // Protected by this->lock
  bool mic_mute;                // Protected by this->lock
  struct mixer *mixer;          // Protected by this->lock
  Hashmap *out_bus_stream_map;  // Extended field. Constant after init
  Hashmap *in_bus_tone_frequency_map;  // Extended field. Constant after init
  int next_tone_frequency_to_assign; // Protected by this->lock
  // Play on Speaker zone selection
  int last_zone_selected_to_play; // Protected by this->lock
};

enum output_channel_enable {
  LEFT_CHANNEL = 1,
  RIGHT_CHANNEL = 1 << 1,
  BOTH_CHANNELS = LEFT_CHANNEL | RIGHT_CHANNEL
};

struct generic_stream_out {
  struct audio_stream_out stream;  // Constant after init
  pthread_mutex_t lock;
  struct generic_audio_device *dev;  // Constant after init
  audio_devices_t device;            // Protected by this->lock
  struct audio_config req_config;    // Constant after init
  struct pcm_config pcm_config;      // Constant after init
  audio_vbuffer_t buffer;            // Constant after init
  const char *bus_address;           // Extended field. Constant after init
  struct audio_gain gain_stage;      // Constant after init
  float amplitude_ratio;             // Protected by this->lock
  enum output_channel_enable enabled_channels;  // Constant after init

  // Time & Position Keeping
  bool standby;                    // Protected by this->lock
  uint64_t underrun_position;      // Protected by this->lock
  struct timespec underrun_time;   // Protected by this->lock
  uint64_t last_write_time_us;     // Protected by this->lock
  uint64_t frames_total_buffered;  // Protected by this->lock
  uint64_t frames_written;         // Protected by this->lock
  uint64_t frames_rendered;        // Protected by this->lock

  // Worker
  pthread_t worker_thread;     // Constant after init
  pthread_cond_t worker_wake;  // Protected by this->lock
  bool worker_standby;         // Protected by this->lock
  bool worker_exit;            // Protected by this->lock
};

struct oscillator {
    float phase;
    float phase_increment;
};

struct generic_stream_in {
  struct audio_stream_in stream;  // Constant after init
  pthread_mutex_t lock;
  struct generic_audio_device *dev;  // Constant after init
  audio_devices_t device;            // Protected by this->lock
  struct audio_config req_config;    // Constant after init
  struct pcm *pcm;                   // Protected by this->lock
  struct pcm_config pcm_config;      // Constant after init
  int16_t *stereo_to_mono_buf;       // Protected by this->lock
  size_t stereo_to_mono_buf_size;    // Protected by this->lock
  audio_vbuffer_t buffer;            // Protected by this->lock
  const char *bus_address;           // Extended field. Constant after init

  // Time & Position Keeping
  bool standby;                       // Protected by this->lock
  int64_t standby_position;           // Protected by this->lock
  struct timespec standby_exit_time;  // Protected by this->lock
  int64_t standby_frames_read;        // Protected by this->lock

  // Worker
  pthread_t worker_thread;     // Constant after init
  pthread_cond_t worker_wake;  // Protected by this->lock
  bool worker_standby;         // Protected by this->lock
  bool worker_exit;            // Protected by this->lock

   // Tone Oscillator
   struct oscillator oscillator; // Protected by this->lock
};

#endif  // AUDIO_HW_H