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author | Uwe Girlich <Uwe.Girlich@philosys.de> | 2001-06-21 15:15:57 +0000 |
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committer | Uwe Girlich <Uwe.Girlich@philosys.de> | 2001-06-21 15:15:57 +0000 |
commit | 2d0a2ec04cc2433e60ce1d9f06b9c135b1b5e4ba (patch) | |
tree | dc9ec738882fdd01d1f34d911cd19dbf1a437c9e /packet-quake2.c | |
parent | f4f5e0c4d4f7246e62e96685ac59b2f0cf94441a (diff) | |
download | wireshark-2d0a2ec04cc2433e60ce1d9f06b9c135b1b5e4ba.tar.gz wireshark-2d0a2ec04cc2433e60ce1d9f06b9c135b1b5e4ba.tar.bz2 wireshark-2d0a2ec04cc2433e60ce1d9f06b9c135b1b5e4ba.zip |
initial checkin of the Quake II network protocol dissector
svn path=/trunk/; revision=3593
Diffstat (limited to 'packet-quake2.c')
-rw-r--r-- | packet-quake2.c | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/packet-quake2.c b/packet-quake2.c new file mode 100644 index 0000000000..0b5f43b9ee --- /dev/null +++ b/packet-quake2.c @@ -0,0 +1,426 @@ +/* packet-quake2.c + * Routines for Quake II packet dissection + * + * Uwe Girlich <uwe@planetquake.com> + * http://www.idsoftware.com/q1source/q1source.zip + * http://www.planetquake.com/demospecs/dm2 + * http://www.dgs.monash.edu.au/~timf/bottim/ + * http://www.opt-sci.Arizona.EDU/Pandora/default.asp + * + * $Id: packet-quake2.c,v 1.1 2001/06/21 15:15:57 girlich Exp $ + * + * Ethereal - Network traffic analyzer + * By Gerald Combs <gerald@zing.org> + * Copyright 1998 Gerald Combs + * + * Copied from packet-quakeworld.c + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#ifdef HAVE_SYS_TYPES_H +# include <sys/types.h> +#endif + +#include <glib.h> +#include "packet.h" +#include "prefs.h" + +static int proto_quake2 = -1; + +static int hf_quake2_s2c = -1; +static int hf_quake2_c2s = -1; +static int hf_quake2_connectionless = -1; +static int hf_quake2_game = -1; +static int hf_quake2_connectionless_marker = -1; +static int hf_quake2_connectionless_text = -1; +static int hf_quake2_game_seq1 = -1; +static int hf_quake2_game_rel1 = -1; +static int hf_quake2_game_seq2 = -1; +static int hf_quake2_game_rel2 = -1; +static int hf_quake2_game_qport = -1; + +static gint ett_quake2 = -1; +static gint ett_quake2_connectionless = -1; +static gint ett_quake2_game = -1; +static gint ett_quake2_game_seq1 = -1; +static gint ett_quake2_game_seq2 = -1; +static gint ett_quake2_game_clc = -1; +static gint ett_quake2_game_svc = -1; + + +#define PORT_MASTER 27910 +static unsigned int gbl_quake2ServerPort=PORT_MASTER; + + +static void +dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo, + proto_tree *tree, int direction) +{ + proto_tree *cl_tree = NULL; + proto_item *cl_item = NULL; + guint8 text[2048]; + int maxbufsize = 0; + int len; + int offset; + + guint32 marker; + + marker = tvb_get_ntohl(tvb, 0); + if (tree) { + cl_item = proto_tree_add_text(tree, tvb, + 0, tvb_length(tvb), "Connectionless"); + if (cl_item) + cl_tree = proto_item_add_subtree( + cl_item, ett_quake2_connectionless); + } + + if (cl_tree) { + proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker, + tvb, 0, 4, marker); + } + + /* all the rest of the packet is just text */ + offset = 4; + + maxbufsize = MIN((gint)sizeof(text), tvb_length_remaining(tvb, offset)); + len = tvb_get_nstringz0(tvb, offset, maxbufsize, text); + if (tree) { + proto_tree_add_string(cl_tree, hf_quake2_connectionless_text, + tvb, offset, len + 1, text); + } + offset += len + 1; + + /* we should analyse the result 'text' a bit further */ + /* for this we need the direction parameter */ +} + + +static void +dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo, + proto_tree *tree) +{ + /* If I have too much time at hand, I'll fill it with all + the information from my DM2 specs: + http://www.planetquake.com/demospecs/dm2/ + */ + dissect_data(tvb, 0, pinfo, tree); +} + + +static void +dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo, + proto_tree *tree) +{ + /* If I have too much time at hand, I'll fill it with all + the information from my DM2 specs: + http://www.planetquake.com/demospecs/dm2/ + */ + dissect_data(tvb, 0, pinfo, tree); +} + + +static const value_string names_reliable[] = { + { 0, "Non Reliable" }, + { 1, "Reliable" }, + { 0, NULL } +}; + + +static const value_string names_direction[] = { +#define DIR_C2S 0 + { DIR_C2S, "Client to Server" }, +#define DIR_S2C 1 + { DIR_S2C, "Server to Client" }, + { 0, NULL } +}; + + +static void +dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo, + proto_tree *tree, int direction) +{ + proto_tree *game_tree = NULL; + proto_item *game_item = NULL; + guint32 seq1; + guint32 seq2; + int rel1; + int rel2; + int offset; + guint rest_length; + + direction = (pinfo->destport == gbl_quake2ServerPort) ? + DIR_C2S : DIR_S2C; + + if (tree) { + game_item = proto_tree_add_text(tree, tvb, + 0, tvb_length(tvb), "Game"); + if (game_item) + game_tree = proto_item_add_subtree( + game_item, ett_quake2_game); + } + + offset = 0; + + seq1 = tvb_get_letohl(tvb, offset); + rel1 = seq1 & 0x80000000 ? 1 : 0; + seq1 &= ~0x80000000; + if (game_tree) { + proto_item *seq1_item = proto_tree_add_text(game_tree, + tvb, offset, 4, "Current Sequence: %u (%s)", + seq1, val_to_str(rel1,names_reliable,"%u")); + if (seq1_item) { + proto_tree *seq1_tree = proto_item_add_subtree( + seq1_item, ett_quake2_game_seq1); + proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1, + tvb, offset, 4, seq1); + proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1, + tvb, offset+3, 1, rel1); + } + } + offset += 4; + + seq2 = tvb_get_letohl(tvb, offset); + rel2 = seq2 & 0x80000000 ? 1 : 0; + seq2 &= ~0x80000000; + if (game_tree) { + proto_item *seq2_item = proto_tree_add_text(game_tree, + tvb, offset, 4, "Acknowledge Sequence: %u (%s)", + seq2, val_to_str(rel2,names_reliable,"%u"));; + if (seq2_item) { + proto_tree *seq2_tree = proto_item_add_subtree( + seq2_item, ett_quake2_game_seq2); + proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2, + tvb, offset, 4, seq2); + proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2, + tvb, offset+3, 1, rel2); + } + } + offset += 4; + + if (direction == DIR_C2S) { + /* client to server */ + guint16 qport = tvb_get_letohs(tvb, offset); + if (game_tree) { + proto_tree_add_uint(game_tree, hf_quake2_game_qport, + tvb, offset, 2, qport); + } + offset +=2; + } + + /* all the rest is pure game data */ + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) { + tvbuff_t *next_tvb = + tvb_new_subset(tvb, offset, rest_length , rest_length); + + if (direction == DIR_C2S) { + proto_item *c_item = NULL; + proto_tree *c_tree = NULL; + if (tree) { + c_item = proto_tree_add_text(game_tree, next_tvb, + 0, tvb_length(next_tvb), + "Client Commands"); + if (c_item) { + c_tree = proto_item_add_subtree( + c_item, ett_quake2_game_clc); + } + } + dissect_quake2_client_commands(next_tvb, pinfo, c_tree); + } + else { + proto_item *c_item = NULL; + proto_tree *c_tree = NULL; + if (tree) { + c_item = proto_tree_add_text(game_tree, next_tvb, + 0, tvb_length(next_tvb), + "Server Commands"); + if (c_item) { + c_tree = proto_item_add_subtree( + c_item, ett_quake2_game_svc); + } + } + dissect_quake2_server_commands(next_tvb, pinfo, c_tree); + } + } +} + + +static void +dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) +{ + proto_tree *quake2_tree = NULL; + proto_item *quake2_item = NULL; + int direction; + + /* + * XXX - this is a conversation dissector, and the code to + * call a conversation dissector doesn't check for disabled + * protocols or set "pinfo->current_proto". + */ + CHECK_DISPLAY_AS_DATA(proto_quake2, tvb, pinfo, tree); + + direction = (pinfo->destport == gbl_quake2ServerPort) ? + DIR_C2S : DIR_S2C; + + pinfo->current_proto = "QUAKE2"; + + if (check_col(pinfo->fd, COL_PROTOCOL)) + col_set_str(pinfo->fd, COL_PROTOCOL, "QUAKE2"); + if (check_col(pinfo->fd, COL_INFO)) + col_set_str(pinfo->fd, COL_INFO, val_to_str(direction, + names_direction, "%u")); + + if (tree) { + quake2_item = proto_tree_add_item(tree, proto_quake2, + tvb, 0, tvb_length(tvb), FALSE); + if (quake2_item) + quake2_tree = proto_item_add_subtree( + quake2_item, ett_quake2); + if (quake2_tree) { + proto_tree_add_uint_format(quake2_tree, + direction == DIR_S2C ? + hf_quake2_s2c : + hf_quake2_c2s, + tvb, 0, 0, 1, + "Direction: %s", val_to_str(direction, names_direction, "%u")); + } + } + + if (tvb_get_ntohl(tvb, 0) == 0xffffffff) { + if (check_col(pinfo->fd, COL_INFO)) { + col_append_str(pinfo->fd, COL_INFO, " Connectionless"); + } + if (quake2_tree) + proto_tree_add_uint_format(quake2_tree, + hf_quake2_connectionless, + tvb, 0, 0, 1, + "Type: Connectionless"); + dissect_quake2_ConnectionlessPacket( + tvb, pinfo, quake2_tree, direction); + } + else { + if (check_col(pinfo->fd, COL_INFO)) { + col_append_str(pinfo->fd, COL_INFO, " Game"); + } + if (quake2_tree) + proto_tree_add_uint_format(quake2_tree, + hf_quake2_game, + tvb, 0, 0, 1, + "Type: Game"); + dissect_quake2_GamePacket( + tvb, pinfo, quake2_tree, direction); + } +} + + +void +proto_reg_handoff_quake2(void) +{ + static int Initialized=FALSE; + static int ServerPort=0; + + if (Initialized) { + dissector_delete("udp.port", ServerPort, dissect_quake2); + } else { + Initialized=TRUE; + } + + /* set port for future deletes */ + ServerPort=gbl_quake2ServerPort; + + dissector_add("udp.port", gbl_quake2ServerPort, + dissect_quake2, proto_quake2); +} + + +void +proto_register_quake2(void) +{ + static hf_register_info hf[] = { + { &hf_quake2_c2s, + { "Client to Server", "quake2.c2s", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Client to Server", HFILL }}, + { &hf_quake2_s2c, + { "Server to Client", "quake2.s2c", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Server to Client", HFILL }}, + { &hf_quake2_connectionless, + { "Connectionless", "quake2.connectionless", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Connectionless", HFILL }}, + { &hf_quake2_game, + { "Game", "quake2.game", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Game", HFILL }}, + { &hf_quake2_connectionless_marker, + { "Marker", "quake2.connectionless.marker", + FT_UINT32, BASE_HEX, NULL, 0x0, + "Marker", HFILL }}, + { &hf_quake2_connectionless_text, + { "Text", "quake2.connectionless.text", + FT_STRING, BASE_DEC, NULL, 0x0, + "Text", HFILL }}, + { &hf_quake2_game_seq1, + { "Sequence Number", "quake2.game.seq1", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Sequence number of the current packet", HFILL }}, + { &hf_quake2_game_rel1, + { "Reliable", "quake2.game.rel1", + FT_BOOLEAN, BASE_DEC, NULL, 0x0, + "Packet is reliable and may be retransmitted", HFILL }}, + { &hf_quake2_game_seq2, + { "Sequence Number", "quake2.game.seq2", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Sequence number of the last received packet", HFILL }}, + { &hf_quake2_game_rel2, + { "Reliable", "quake2.game.rel2", + FT_BOOLEAN, BASE_DEC, NULL, 0x0, + "Packet was reliable and may be retransmitted", HFILL }}, + { &hf_quake2_game_qport, + { "QPort", "quake2.game.qport", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Quake II Client Port", HFILL }} + }; + static gint *ett[] = { + &ett_quake2, + &ett_quake2_connectionless, + &ett_quake2_game, + &ett_quake2_game_seq1, + &ett_quake2_game_seq2, + &ett_quake2_game_clc, + &ett_quake2_game_svc + }; + module_t *quake2_module; + + proto_quake2 = proto_register_protocol("Quake II Network Protocol", + "QUAKE2", "quake2"); + proto_register_field_array(proto_quake2, hf, array_length(hf)); + proto_register_subtree_array(ett, array_length(ett)); + + /* Register a configuration option for port */ + quake2_module = prefs_register_protocol(proto_quake2, + proto_reg_handoff_quake2); + prefs_register_uint_preference(quake2_module, "udp.port", + "Quake II Server UDP Port", + "Set the UDP port for the Quake II Server", + 10, &gbl_quake2ServerPort); +} + |