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authorUwe Girlich <Uwe.Girlich@philosys.de>2001-06-21 15:15:57 +0000
committerUwe Girlich <Uwe.Girlich@philosys.de>2001-06-21 15:15:57 +0000
commit2d0a2ec04cc2433e60ce1d9f06b9c135b1b5e4ba (patch)
treedc9ec738882fdd01d1f34d911cd19dbf1a437c9e /packet-quake2.c
parentf4f5e0c4d4f7246e62e96685ac59b2f0cf94441a (diff)
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initial checkin of the Quake II network protocol dissector
svn path=/trunk/; revision=3593
Diffstat (limited to 'packet-quake2.c')
-rw-r--r--packet-quake2.c426
1 files changed, 426 insertions, 0 deletions
diff --git a/packet-quake2.c b/packet-quake2.c
new file mode 100644
index 0000000000..0b5f43b9ee
--- /dev/null
+++ b/packet-quake2.c
@@ -0,0 +1,426 @@
+/* packet-quake2.c
+ * Routines for Quake II packet dissection
+ *
+ * Uwe Girlich <uwe@planetquake.com>
+ * http://www.idsoftware.com/q1source/q1source.zip
+ * http://www.planetquake.com/demospecs/dm2
+ * http://www.dgs.monash.edu.au/~timf/bottim/
+ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp
+ *
+ * $Id: packet-quake2.c,v 1.1 2001/06/21 15:15:57 girlich Exp $
+ *
+ * Ethereal - Network traffic analyzer
+ * By Gerald Combs <gerald@zing.org>
+ * Copyright 1998 Gerald Combs
+ *
+ * Copied from packet-quakeworld.c
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#ifdef HAVE_SYS_TYPES_H
+# include <sys/types.h>
+#endif
+
+#include <glib.h>
+#include "packet.h"
+#include "prefs.h"
+
+static int proto_quake2 = -1;
+
+static int hf_quake2_s2c = -1;
+static int hf_quake2_c2s = -1;
+static int hf_quake2_connectionless = -1;
+static int hf_quake2_game = -1;
+static int hf_quake2_connectionless_marker = -1;
+static int hf_quake2_connectionless_text = -1;
+static int hf_quake2_game_seq1 = -1;
+static int hf_quake2_game_rel1 = -1;
+static int hf_quake2_game_seq2 = -1;
+static int hf_quake2_game_rel2 = -1;
+static int hf_quake2_game_qport = -1;
+
+static gint ett_quake2 = -1;
+static gint ett_quake2_connectionless = -1;
+static gint ett_quake2_game = -1;
+static gint ett_quake2_game_seq1 = -1;
+static gint ett_quake2_game_seq2 = -1;
+static gint ett_quake2_game_clc = -1;
+static gint ett_quake2_game_svc = -1;
+
+
+#define PORT_MASTER 27910
+static unsigned int gbl_quake2ServerPort=PORT_MASTER;
+
+
+static void
+dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree, int direction)
+{
+ proto_tree *cl_tree = NULL;
+ proto_item *cl_item = NULL;
+ guint8 text[2048];
+ int maxbufsize = 0;
+ int len;
+ int offset;
+
+ guint32 marker;
+
+ marker = tvb_get_ntohl(tvb, 0);
+ if (tree) {
+ cl_item = proto_tree_add_text(tree, tvb,
+ 0, tvb_length(tvb), "Connectionless");
+ if (cl_item)
+ cl_tree = proto_item_add_subtree(
+ cl_item, ett_quake2_connectionless);
+ }
+
+ if (cl_tree) {
+ proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker,
+ tvb, 0, 4, marker);
+ }
+
+ /* all the rest of the packet is just text */
+ offset = 4;
+
+ maxbufsize = MIN((gint)sizeof(text), tvb_length_remaining(tvb, offset));
+ len = tvb_get_nstringz0(tvb, offset, maxbufsize, text);
+ if (tree) {
+ proto_tree_add_string(cl_tree, hf_quake2_connectionless_text,
+ tvb, offset, len + 1, text);
+ }
+ offset += len + 1;
+
+ /* we should analyse the result 'text' a bit further */
+ /* for this we need the direction parameter */
+}
+
+
+static void
+dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree)
+{
+ /* If I have too much time at hand, I'll fill it with all
+ the information from my DM2 specs:
+ http://www.planetquake.com/demospecs/dm2/
+ */
+ dissect_data(tvb, 0, pinfo, tree);
+}
+
+
+static void
+dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree)
+{
+ /* If I have too much time at hand, I'll fill it with all
+ the information from my DM2 specs:
+ http://www.planetquake.com/demospecs/dm2/
+ */
+ dissect_data(tvb, 0, pinfo, tree);
+}
+
+
+static const value_string names_reliable[] = {
+ { 0, "Non Reliable" },
+ { 1, "Reliable" },
+ { 0, NULL }
+};
+
+
+static const value_string names_direction[] = {
+#define DIR_C2S 0
+ { DIR_C2S, "Client to Server" },
+#define DIR_S2C 1
+ { DIR_S2C, "Server to Client" },
+ { 0, NULL }
+};
+
+
+static void
+dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree, int direction)
+{
+ proto_tree *game_tree = NULL;
+ proto_item *game_item = NULL;
+ guint32 seq1;
+ guint32 seq2;
+ int rel1;
+ int rel2;
+ int offset;
+ guint rest_length;
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ if (tree) {
+ game_item = proto_tree_add_text(tree, tvb,
+ 0, tvb_length(tvb), "Game");
+ if (game_item)
+ game_tree = proto_item_add_subtree(
+ game_item, ett_quake2_game);
+ }
+
+ offset = 0;
+
+ seq1 = tvb_get_letohl(tvb, offset);
+ rel1 = seq1 & 0x80000000 ? 1 : 0;
+ seq1 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq1_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Current Sequence: %u (%s)",
+ seq1, val_to_str(rel1,names_reliable,"%u"));
+ if (seq1_item) {
+ proto_tree *seq1_tree = proto_item_add_subtree(
+ seq1_item, ett_quake2_game_seq1);
+ proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1,
+ tvb, offset, 4, seq1);
+ proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1,
+ tvb, offset+3, 1, rel1);
+ }
+ }
+ offset += 4;
+
+ seq2 = tvb_get_letohl(tvb, offset);
+ rel2 = seq2 & 0x80000000 ? 1 : 0;
+ seq2 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq2_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Acknowledge Sequence: %u (%s)",
+ seq2, val_to_str(rel2,names_reliable,"%u"));;
+ if (seq2_item) {
+ proto_tree *seq2_tree = proto_item_add_subtree(
+ seq2_item, ett_quake2_game_seq2);
+ proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2,
+ tvb, offset, 4, seq2);
+ proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2,
+ tvb, offset+3, 1, rel2);
+ }
+ }
+ offset += 4;
+
+ if (direction == DIR_C2S) {
+ /* client to server */
+ guint16 qport = tvb_get_letohs(tvb, offset);
+ if (game_tree) {
+ proto_tree_add_uint(game_tree, hf_quake2_game_qport,
+ tvb, offset, 2, qport);
+ }
+ offset +=2;
+ }
+
+ /* all the rest is pure game data */
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length) {
+ tvbuff_t *next_tvb =
+ tvb_new_subset(tvb, offset, rest_length , rest_length);
+
+ if (direction == DIR_C2S) {
+ proto_item *c_item = NULL;
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, tvb_length(next_tvb),
+ "Client Commands");
+ if (c_item) {
+ c_tree = proto_item_add_subtree(
+ c_item, ett_quake2_game_clc);
+ }
+ }
+ dissect_quake2_client_commands(next_tvb, pinfo, c_tree);
+ }
+ else {
+ proto_item *c_item = NULL;
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, tvb_length(next_tvb),
+ "Server Commands");
+ if (c_item) {
+ c_tree = proto_item_add_subtree(
+ c_item, ett_quake2_game_svc);
+ }
+ }
+ dissect_quake2_server_commands(next_tvb, pinfo, c_tree);
+ }
+ }
+}
+
+
+static void
+dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree)
+{
+ proto_tree *quake2_tree = NULL;
+ proto_item *quake2_item = NULL;
+ int direction;
+
+ /*
+ * XXX - this is a conversation dissector, and the code to
+ * call a conversation dissector doesn't check for disabled
+ * protocols or set "pinfo->current_proto".
+ */
+ CHECK_DISPLAY_AS_DATA(proto_quake2, tvb, pinfo, tree);
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ pinfo->current_proto = "QUAKE2";
+
+ if (check_col(pinfo->fd, COL_PROTOCOL))
+ col_set_str(pinfo->fd, COL_PROTOCOL, "QUAKE2");
+ if (check_col(pinfo->fd, COL_INFO))
+ col_set_str(pinfo->fd, COL_INFO, val_to_str(direction,
+ names_direction, "%u"));
+
+ if (tree) {
+ quake2_item = proto_tree_add_item(tree, proto_quake2,
+ tvb, 0, tvb_length(tvb), FALSE);
+ if (quake2_item)
+ quake2_tree = proto_item_add_subtree(
+ quake2_item, ett_quake2);
+ if (quake2_tree) {
+ proto_tree_add_uint_format(quake2_tree,
+ direction == DIR_S2C ?
+ hf_quake2_s2c :
+ hf_quake2_c2s,
+ tvb, 0, 0, 1,
+ "Direction: %s", val_to_str(direction, names_direction, "%u"));
+ }
+ }
+
+ if (tvb_get_ntohl(tvb, 0) == 0xffffffff) {
+ if (check_col(pinfo->fd, COL_INFO)) {
+ col_append_str(pinfo->fd, COL_INFO, " Connectionless");
+ }
+ if (quake2_tree)
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_connectionless,
+ tvb, 0, 0, 1,
+ "Type: Connectionless");
+ dissect_quake2_ConnectionlessPacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
+ else {
+ if (check_col(pinfo->fd, COL_INFO)) {
+ col_append_str(pinfo->fd, COL_INFO, " Game");
+ }
+ if (quake2_tree)
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_game,
+ tvb, 0, 0, 1,
+ "Type: Game");
+ dissect_quake2_GamePacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
+}
+
+
+void
+proto_reg_handoff_quake2(void)
+{
+ static int Initialized=FALSE;
+ static int ServerPort=0;
+
+ if (Initialized) {
+ dissector_delete("udp.port", ServerPort, dissect_quake2);
+ } else {
+ Initialized=TRUE;
+ }
+
+ /* set port for future deletes */
+ ServerPort=gbl_quake2ServerPort;
+
+ dissector_add("udp.port", gbl_quake2ServerPort,
+ dissect_quake2, proto_quake2);
+}
+
+
+void
+proto_register_quake2(void)
+{
+ static hf_register_info hf[] = {
+ { &hf_quake2_c2s,
+ { "Client to Server", "quake2.c2s",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Client to Server", HFILL }},
+ { &hf_quake2_s2c,
+ { "Server to Client", "quake2.s2c",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Server to Client", HFILL }},
+ { &hf_quake2_connectionless,
+ { "Connectionless", "quake2.connectionless",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Connectionless", HFILL }},
+ { &hf_quake2_game,
+ { "Game", "quake2.game",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Game", HFILL }},
+ { &hf_quake2_connectionless_marker,
+ { "Marker", "quake2.connectionless.marker",
+ FT_UINT32, BASE_HEX, NULL, 0x0,
+ "Marker", HFILL }},
+ { &hf_quake2_connectionless_text,
+ { "Text", "quake2.connectionless.text",
+ FT_STRING, BASE_DEC, NULL, 0x0,
+ "Text", HFILL }},
+ { &hf_quake2_game_seq1,
+ { "Sequence Number", "quake2.game.seq1",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the current packet", HFILL }},
+ { &hf_quake2_game_rel1,
+ { "Reliable", "quake2.game.rel1",
+ FT_BOOLEAN, BASE_DEC, NULL, 0x0,
+ "Packet is reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_seq2,
+ { "Sequence Number", "quake2.game.seq2",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the last received packet", HFILL }},
+ { &hf_quake2_game_rel2,
+ { "Reliable", "quake2.game.rel2",
+ FT_BOOLEAN, BASE_DEC, NULL, 0x0,
+ "Packet was reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_qport,
+ { "QPort", "quake2.game.qport",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Port", HFILL }}
+ };
+ static gint *ett[] = {
+ &ett_quake2,
+ &ett_quake2_connectionless,
+ &ett_quake2_game,
+ &ett_quake2_game_seq1,
+ &ett_quake2_game_seq2,
+ &ett_quake2_game_clc,
+ &ett_quake2_game_svc
+ };
+ module_t *quake2_module;
+
+ proto_quake2 = proto_register_protocol("Quake II Network Protocol",
+ "QUAKE2", "quake2");
+ proto_register_field_array(proto_quake2, hf, array_length(hf));
+ proto_register_subtree_array(ett, array_length(ett));
+
+ /* Register a configuration option for port */
+ quake2_module = prefs_register_protocol(proto_quake2,
+ proto_reg_handoff_quake2);
+ prefs_register_uint_preference(quake2_module, "udp.port",
+ "Quake II Server UDP Port",
+ "Set the UDP port for the Quake II Server",
+ 10, &gbl_quake2ServerPort);
+}
+