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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:32:55 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:32:55 -0800 |
commit | dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 (patch) | |
tree | 2ba8d1a0846d69b18f623515e8d9b5d9fe38b590 /include/pixelflinger/pixelflinger.h | |
parent | e54eebbf1a908d65ee8cf80bab62821c05666d70 (diff) | |
download | core-dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0.tar.gz core-dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0.tar.bz2 core-dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0.zip |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'include/pixelflinger/pixelflinger.h')
-rw-r--r-- | include/pixelflinger/pixelflinger.h | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/include/pixelflinger/pixelflinger.h b/include/pixelflinger/pixelflinger.h new file mode 100644 index 000000000..dca0b9073 --- /dev/null +++ b/include/pixelflinger/pixelflinger.h @@ -0,0 +1,330 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_PIXELFLINGER_H +#define ANDROID_PIXELFLINGER_H + +#include <stdint.h> +#include <sys/types.h> + +#include <pixelflinger/format.h> + +// GGL types + +typedef int8_t GGLbyte; // b +typedef int16_t GGLshort; // s +typedef int32_t GGLint; // i +typedef ssize_t GGLsizei; // i +typedef int32_t GGLfixed; // x +typedef int32_t GGLclampx; // x +typedef float GGLfloat; // f +typedef float GGLclampf; // f +typedef double GGLdouble; // d +typedef double GGLclampd; // d +typedef uint8_t GGLubyte; // ub +typedef uint8_t GGLboolean; // ub +typedef uint16_t GGLushort; // us +typedef uint32_t GGLuint; // ui +typedef unsigned int GGLenum; // ui +typedef unsigned int GGLbitfield; // ui +typedef void GGLvoid; +typedef int32_t GGLfixed32; +typedef int32_t GGLcolor; +typedef int32_t GGLcoord; + +// ---------------------------------------------------------------------------- + +#define GGL_MAX_VIEWPORT_DIMS 4096 +#define GGL_MAX_TEXTURE_SIZE 4096 +#define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF +#define GGL_MAX_SMOOTH_POINT_SIZE 2048 +#define GGL_MAX_SMOOTH_LINE_WIDTH 2048 + +// ---------------------------------------------------------------------------- + +// All these names are compatible with their OpenGL equivalents +// some of them are listed only for completeness +enum GGLNames { + GGL_FALSE = 0, + GGL_TRUE = 1, + + // enable/disable + GGL_SCISSOR_TEST = 0x0C11, + GGL_TEXTURE_2D = 0x0DE1, + GGL_ALPHA_TEST = 0x0BC0, + GGL_BLEND = 0x0BE2, + GGL_COLOR_LOGIC_OP = 0x0BF2, + GGL_DITHER = 0x0BD0, + GGL_STENCIL_TEST = 0x0B90, + GGL_DEPTH_TEST = 0x0B71, + GGL_AA = 0x80000001, + GGL_W_LERP = 0x80000004, + GGL_POINT_SMOOTH_NICE = 0x80000005, + + // buffers, pixel drawing/reading + GGL_COLOR = 0x1800, + + // fog + GGL_FOG = 0x0B60, + + // shade model + GGL_FLAT = 0x1D00, + GGL_SMOOTH = 0x1D01, + + // Texture parameter name + GGL_TEXTURE_MIN_FILTER = 0x2801, + GGL_TEXTURE_MAG_FILTER = 0x2800, + GGL_TEXTURE_WRAP_S = 0x2802, + GGL_TEXTURE_WRAP_T = 0x2803, + GGL_TEXTURE_WRAP_R = 0x2804, + + // Texture Filter + GGL_NEAREST = 0x2600, + GGL_LINEAR = 0x2601, + GGL_NEAREST_MIPMAP_NEAREST = 0x2700, + GGL_LINEAR_MIPMAP_NEAREST = 0x2701, + GGL_NEAREST_MIPMAP_LINEAR = 0x2702, + GGL_LINEAR_MIPMAP_LINEAR = 0x2703, + + // Texture Wrap Mode + GGL_CLAMP = 0x2900, + GGL_REPEAT = 0x2901, + GGL_CLAMP_TO_EDGE = 0x812F, + + // Texture Env Mode + GGL_REPLACE = 0x1E01, + GGL_MODULATE = 0x2100, + GGL_DECAL = 0x2101, + GGL_ADD = 0x0104, + + // Texture Env Parameter + GGL_TEXTURE_ENV_MODE = 0x2200, + GGL_TEXTURE_ENV_COLOR = 0x2201, + + // Texture Env Target + GGL_TEXTURE_ENV = 0x2300, + + // Texture coord generation + GGL_TEXTURE_GEN_MODE = 0x2500, + GGL_S = 0x2000, + GGL_T = 0x2001, + GGL_R = 0x2002, + GGL_Q = 0x2003, + GGL_ONE_TO_ONE = 0x80000002, + GGL_AUTOMATIC = 0x80000003, + + // AlphaFunction + GGL_NEVER = 0x0200, + GGL_LESS = 0x0201, + GGL_EQUAL = 0x0202, + GGL_LEQUAL = 0x0203, + GGL_GREATER = 0x0204, + GGL_NOTEQUAL = 0x0205, + GGL_GEQUAL = 0x0206, + GGL_ALWAYS = 0x0207, + + // LogicOp + GGL_CLEAR = 0x1500, // 0 + GGL_AND = 0x1501, // s & d + GGL_AND_REVERSE = 0x1502, // s & ~d + GGL_COPY = 0x1503, // s + GGL_AND_INVERTED = 0x1504, // ~s & d + GGL_NOOP = 0x1505, // d + GGL_XOR = 0x1506, // s ^ d + GGL_OR = 0x1507, // s | d + GGL_NOR = 0x1508, // ~(s | d) + GGL_EQUIV = 0x1509, // ~(s ^ d) + GGL_INVERT = 0x150A, // ~d + GGL_OR_REVERSE = 0x150B, // s | ~d + GGL_COPY_INVERTED = 0x150C, // ~s + GGL_OR_INVERTED = 0x150D, // ~s | d + GGL_NAND = 0x150E, // ~(s & d) + GGL_SET = 0x150F, // 1 + + // blending equation & function + GGL_ZERO = 0, // SD + GGL_ONE = 1, // SD + GGL_SRC_COLOR = 0x0300, // D + GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D + GGL_SRC_ALPHA = 0x0302, // SD + GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD + GGL_DST_ALPHA = 0x0304, // SD + GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD + GGL_DST_COLOR = 0x0306, // S + GGL_ONE_MINUS_DST_COLOR = 0x0307, // S + GGL_SRC_ALPHA_SATURATE = 0x0308, // S + + // clear bits + GGL_DEPTH_BUFFER_BIT = 0x00000100, + GGL_STENCIL_BUFFER_BIT = 0x00000400, + GGL_COLOR_BUFFER_BIT = 0x00004000, + + // errors + GGL_NO_ERROR = 0, + GGL_INVALID_ENUM = 0x0500, + GGL_INVALID_VALUE = 0x0501, + GGL_INVALID_OPERATION = 0x0502, + GGL_STACK_OVERFLOW = 0x0503, + GGL_STACK_UNDERFLOW = 0x0504, + GGL_OUT_OF_MEMORY = 0x0505 +}; + +// ---------------------------------------------------------------------------- + +typedef struct { + GGLsizei version; // always set to sizeof(GGLSurface) + GGLuint width; // width in pixels + GGLuint height; // height in pixels + GGLint stride; // stride in pixels + GGLubyte* data; // pointer to the bits + GGLubyte format; // pixel format + GGLubyte rfu[3]; // must be zero + // these values are dependent on the used format + union { + GGLint compressedFormat; + GGLint vstride; + }; + void* reserved; +} GGLSurface; + + +typedef struct { + // immediate rendering + void (*pointx)(void *con, const GGLcoord* v, GGLcoord r); + void (*linex)(void *con, + const GGLcoord* v0, const GGLcoord* v1, GGLcoord width); + void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); + void (*trianglex)(void* c, + GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2); + + // scissor + void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); + + // Set the textures and color buffers + void (*activeTexture)(void* c, GGLuint tmu); + void (*bindTexture)(void* c, const GGLSurface* surface); + void (*colorBuffer)(void* c, const GGLSurface* surface); + void (*readBuffer)(void* c, const GGLSurface* surface); + void (*depthBuffer)(void* c, const GGLSurface* surface); + void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); + + // enable/disable features + void (*enable)(void* c, GGLenum name); + void (*disable)(void* c, GGLenum name); + void (*enableDisable)(void* c, GGLenum name, GGLboolean en); + + // specify the fragment's color + void (*shadeModel)(void* c, GGLenum mode); + void (*color4xv)(void* c, const GGLclampx* color); + // specify color iterators (16.16) + void (*colorGrad12xv)(void* c, const GGLcolor* grad); + + // specify Z coordinate iterators (0.32) + void (*zGrad3xv)(void* c, const GGLfixed32* grad); + + // specify W coordinate iterators (16.16) + void (*wGrad3xv)(void* c, const GGLfixed* grad); + + // specify fog iterator & color (16.16) + void (*fogGrad3xv)(void* c, const GGLfixed* grad); + void (*fogColor3xv)(void* c, const GGLclampx* color); + + // specify blending parameters + void (*blendFunc)(void* c, GGLenum src, GGLenum dst); + void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst, + GGLenum srcAlpha, GGLenum dstAplha); + + // texture environnement (REPLACE / MODULATE / DECAL / BLEND) + void (*texEnvi)(void* c, GGLenum target, + GGLenum pname, + GGLint param); + + void (*texEnvxv)(void* c, GGLenum target, + GGLenum pname, const GGLfixed* params); + + // texture parameters (Wrapping, filter) + void (*texParameteri)(void* c, GGLenum target, + GGLenum pname, + GGLint param); + + // texture iterators (16.16) + void (*texCoord2i)(void* c, GGLint s, GGLint t); + void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t); + + // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale + // This api uses block floating-point for S and T texture coordinates. + // All values are given in 16.16, scaled by 'scale'. In other words, + // set scale to 0, for 16.16 values. + void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); + + void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param); + + // masking + void (*colorMask)(void* c, GGLboolean red, + GGLboolean green, + GGLboolean blue, + GGLboolean alpha); + + void (*depthMask)(void* c, GGLboolean flag); + + void (*stencilMask)(void* c, GGLuint mask); + + // alpha func + void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref); + + // depth func + void (*depthFunc)(void* c, GGLenum func); + + // logic op + void (*logicOp)(void* c, GGLenum opcode); + + // clear + void (*clear)(void* c, GGLbitfield mask); + void (*clearColorx)(void* c, + GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); + void (*clearDepthx)(void* c, GGLclampx depth); + void (*clearStencil)(void* c, GGLint s); + + // framebuffer operations + void (*copyPixels)(void* c, GGLint x, GGLint y, + GGLsizei width, GGLsizei height, GGLenum type); + void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y); + void (*rasterPos2i)(void* c, GGLint x, GGLint y); +} GGLContext; + +// ---------------------------------------------------------------------------- + +#ifdef __cplusplus +extern "C" { +#endif + +// construct / destroy the context +ssize_t gglInit(GGLContext** context); +ssize_t gglUninit(GGLContext* context); + +GGLint gglBitBlti( + GGLContext* c, + int tmu, + GGLint crop[4], + GGLint where[4]); + +#ifdef __cplusplus +}; +#endif + +// ---------------------------------------------------------------------------- + +#endif // ANDROID_PIXELFLINGER_H |