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path: root/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
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Diffstat (limited to 'jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp')
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp52
1 files changed, 50 insertions, 2 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
index af6779a3f..e4755b1ed 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
@@ -68,6 +68,51 @@ void WarpRenderer::SetScalingMatrix(float xscale, float yscale)
mScalingMatrix[15] = 1.0f;
}
+void WarpRenderer::SetRotation(int degree)
+{
+ for(int i=0; i<16; i++)
+ {
+ mRotationMatrix[i] = 0.0f;
+ }
+
+ switch(degree)
+ {
+ case 0:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ case 90:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = 1.0f;
+ mRotationMatrix[4] = -1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ case 180:
+ mRotationMatrix[0] = -1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = -1.0f;
+ break;
+ case 270:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = -1.0f;
+ mRotationMatrix[4] = 1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ default:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ }
+
+ mRotationMatrix[10] = 1.0f;
+ mRotationMatrix[15] = 1.0f;
+}
+
bool WarpRenderer::InitializeGLProgram()
{
bool succeeded = false;
@@ -87,6 +132,7 @@ bool WarpRenderer::InitializeGLProgram()
mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
+ mRotationtransLoc = glGetUniformLocation(glProgram, "u_rotationtrans");
mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
// Get sampler location
@@ -110,7 +156,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
@@ -143,6 +189,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
+ glUniformMatrix4fv(mRotationtransLoc, 1, GL_FALSE, mRotationMatrix);
// And, finally, execute the GL draw command.
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices);
@@ -161,12 +208,13 @@ const char* WarpRenderer::VertexShaderSource() const
"uniform mat4 u_affinetrans; \n"
"uniform mat4 u_viewporttrans; \n"
"uniform mat4 u_scalingtrans; \n"
+ "uniform mat4 u_rotationtrans; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
- " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * a_position; \n"
+ " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * u_rotationtrans * a_position; \n"
" v_texCoord = a_texCoord; \n"
"} \n";