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-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.cpp10
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.h4
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp2
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp52
-rwxr-xr-xjni/feature_mos/src/mosaic_renderer/WarpRenderer.h4
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp2
-rw-r--r--jni/mosaic_renderer_jni.cpp230
7 files changed, 214 insertions, 90 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
index b9938eb6b..8d0632402 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
@@ -111,8 +111,8 @@ GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentS
}
// Set this renderer to use the default frame-buffer (screen) and
-// set the viewport size to be the given width and height (pixels).
-bool Renderer::SetupGraphics(int width, int height)
+// set the viewport size to be the given x, y, width and height (pixels).
+bool Renderer::SetupGraphics(int x, int y, int width, int height)
{
bool succeeded = false;
do {
@@ -131,8 +131,10 @@ bool Renderer::SetupGraphics(int width, int height)
mFrameBuffer = NULL;
mSurfaceWidth = width;
mSurfaceHeight = height;
+ mSurfaceXOffset = x;
+ mSurfaceYOffset = y;
- glViewport(0, 0, mSurfaceWidth, mSurfaceHeight);
+ glViewport(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight);
if (!checkGlError("glViewport")) break;
succeeded = true;
} while (false);
@@ -176,7 +178,7 @@ bool Renderer::Clear(float r, float g, float b, float a)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.h b/jni/feature_mos/src/mosaic_renderer/Renderer.h
index a43e8028e..ffb9cbd25 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.h
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.h
@@ -18,7 +18,7 @@ class Renderer {
virtual bool InitializeGLProgram() = 0;
bool SetupGraphics(FrameBuffer* buffer);
- bool SetupGraphics(int width, int height);
+ bool SetupGraphics(int x, int y, int width, int height);
bool Clear(float r, float g, float b, float a);
@@ -59,6 +59,8 @@ class Renderer {
int mSurfaceWidth; // Width of target surface.
int mSurfaceHeight; // Height of target surface.
+ int mSurfaceXOffset; // X Offset target surface.
+ int mSurfaceYOffset; // Y Offset of target surface.
FrameBuffer *mFrameBuffer;
};
diff --git a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
index 88aac3626..4725463f2 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
@@ -119,7 +119,7 @@ bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
index af6779a3f..e4755b1ed 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
@@ -68,6 +68,51 @@ void WarpRenderer::SetScalingMatrix(float xscale, float yscale)
mScalingMatrix[15] = 1.0f;
}
+void WarpRenderer::SetRotation(int degree)
+{
+ for(int i=0; i<16; i++)
+ {
+ mRotationMatrix[i] = 0.0f;
+ }
+
+ switch(degree)
+ {
+ case 0:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ case 90:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = 1.0f;
+ mRotationMatrix[4] = -1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ case 180:
+ mRotationMatrix[0] = -1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = -1.0f;
+ break;
+ case 270:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = -1.0f;
+ mRotationMatrix[4] = 1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ default:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ }
+
+ mRotationMatrix[10] = 1.0f;
+ mRotationMatrix[15] = 1.0f;
+}
+
bool WarpRenderer::InitializeGLProgram()
{
bool succeeded = false;
@@ -87,6 +132,7 @@ bool WarpRenderer::InitializeGLProgram()
mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
+ mRotationtransLoc = glGetUniformLocation(glProgram, "u_rotationtrans");
mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
// Get sampler location
@@ -110,7 +156,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
@@ -143,6 +189,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
+ glUniformMatrix4fv(mRotationtransLoc, 1, GL_FALSE, mRotationMatrix);
// And, finally, execute the GL draw command.
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices);
@@ -161,12 +208,13 @@ const char* WarpRenderer::VertexShaderSource() const
"uniform mat4 u_affinetrans; \n"
"uniform mat4 u_viewporttrans; \n"
"uniform mat4 u_scalingtrans; \n"
+ "uniform mat4 u_rotationtrans; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
- " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * a_position; \n"
+ " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * u_rotationtrans * a_position; \n"
" v_texCoord = a_texCoord; \n"
"} \n";
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
index 8e9a694ec..2f50c6f34 100755
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
@@ -20,7 +20,7 @@ class WarpRenderer: public Renderer {
void SetViewportMatrix(int w, int h, int W, int H);
void SetScalingMatrix(float xscale, float yscale);
-
+ void SetRotation(int degree);
bool DrawTexture(GLfloat *affine);
private:
@@ -38,9 +38,11 @@ class WarpRenderer: public Renderer {
GLint mViewporttransLoc;
GLint mScalingtransLoc;
GLint mTexCoordLoc;
+ GLint mRotationtransLoc;
GLfloat mViewportMatrix[16];
GLfloat mScalingMatrix[16];
+ GLfloat mRotationMatrix[16];
// Sampler location
GLint mSamplerLoc;
diff --git a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
index f7dcf6f61..b30e6f7b6 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
@@ -79,7 +79,7 @@ bool YVURenderer::DrawTexture()
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/mosaic_renderer_jni.cpp b/jni/mosaic_renderer_jni.cpp
index 36f8064c7..6c52b542e 100644
--- a/jni/mosaic_renderer_jni.cpp
+++ b/jni/mosaic_renderer_jni.cpp
@@ -36,6 +36,8 @@
GLuint gSurfaceTextureID[1];
bool gWarpImage = true;
+bool gPreviewBackgroundImage = true;
+bool gEnableWarpedPanoPreview = false;
// Low-Res input image frame in YUVA format for preview rendering and processing
// and high-res YUVA input image for processing.
@@ -87,6 +89,9 @@ FrameBuffer gBuffer[2];
// Shader to warp and render the preview FBO to the screen
WarpRenderer gPreview;
+// Shader to render the fullscreen preview background FBO to the screen
+WarpRenderer gPreviewBackground;
+
// Index of the gBuffer FBO gWarper1 is going to write into
int gCurrentFBOIndex = 0;
@@ -122,6 +127,9 @@ double gUILayoutScalingY = 1.0f;
// orientation.
bool gIsLandscapeOrientation = true;
+// Current device orientation
+int gOrientation = 0;
+
// State of the viewfinder. Set to false when the viewfinder hits the UI edge.
bool gPanViewfinder = true;
@@ -315,8 +323,8 @@ void UpdateWarpTransformation(float *trs)
// Alignment is done based on low-res data.
// To render the preview mosaic, the translation of the high-res mosaic is estimated to
// H2L_FACTOR x low-res-based tranlation.
- gThisH1t[2] *= H2L_FACTOR;
- gThisH1t[5] *= H2L_FACTOR;
+ //gThisH1t[2] *= H2L_FACTOR;
+ //gThisH1t[5] *= H2L_FACTOR;
db_Identity3x3(T);
T[2] = -gCenterOffsetX;
@@ -397,13 +405,13 @@ void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
gPreviewImageHeight[HR], 4);
sem_post(&gPreviewImage_semaphore);
- gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[HR];
- gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[HR];
+ gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR];
+ gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR];
// The origin is such that the current frame will sit with its center
// at the center of the previewFBO
- gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[HR] / 2);
- gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[HR] / 2);
+ gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[LR] / 2);
+ gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[LR] / 2);
gPanOffset = 0.0f;
@@ -412,8 +420,8 @@ void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
gPanViewfinder = true;
- int w = gPreviewImageWidth[HR];
- int h = gPreviewImageHeight[HR];
+ int w = gPreviewImageWidth[LR];
+ int h = gPreviewImageHeight[LR];
int wm = gPreviewFBOWidth;
int hm = gPreviewFBOHeight;
@@ -479,10 +487,10 @@ extern "C"
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved);
JNIEXPORT void JNICALL JNI_OnUnload(JavaVM* vm, void* reserved);
JNIEXPORT jint JNICALL Java_com_android_camera_MosaicRenderer_init(
- JNIEnv * env, jobject obj);
+ JNIEnv * env, jobject obj, jboolean mEnableWarpedPanoPreview);
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
JNIEnv * env, jobject obj, jint width, jint height,
- jboolean isLandscapeOrientation);
+ jboolean isLandscapeOrientation, jint orientation);
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_preprocess(
JNIEnv * env, jobject obj, jfloatArray stMatrix);
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_transferGPUtoCPU(
@@ -493,6 +501,8 @@ extern "C"
JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
JNIEnv * env, jobject obj, jboolean flag);
+ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setPreviewBackground(
+ JNIEnv * env, jobject obj, jboolean flag);
};
@@ -509,21 +519,25 @@ JNIEXPORT void JNICALL JNI_OnUnload(JavaVM* vm, void* reserved)
sem_destroy(&gPreviewImage_semaphore);
}
JNIEXPORT jint JNICALL Java_com_android_camera_MosaicRenderer_init(
- JNIEnv * env, jobject obj)
+ JNIEnv * env, jobject obj, jboolean mEnableWarpedPanoPreview)
{
+ gEnableWarpedPanoPreview = mEnableWarpedPanoPreview;
gSurfTexRenderer[LR].InitializeGLProgram();
gSurfTexRenderer[HR].InitializeGLProgram();
gYVURenderer[LR].InitializeGLProgram();
gYVURenderer[HR].InitializeGLProgram();
- gWarper1.InitializeGLProgram();
- gWarper2.InitializeGLProgram();
- gPreview.InitializeGLProgram();
- gBuffer[0].InitializeGLContext();
- gBuffer[1].InitializeGLContext();
+ if (gEnableWarpedPanoPreview) {
+ gWarper1.InitializeGLProgram();
+ gWarper2.InitializeGLProgram();
+ gPreview.InitializeGLProgram();
+ gBuffer[0].InitializeGLContext();
+ gBuffer[1].InitializeGLContext();
+ }
gBufferInput[LR].InitializeGLContext();
gBufferInput[HR].InitializeGLContext();
gBufferInputYVU[LR].InitializeGLContext();
gBufferInputYVU[HR].InitializeGLContext();
+ gPreviewBackground.InitializeGLProgram();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -579,13 +593,17 @@ void calculateUILayoutScaling(int width, int height, bool isLandscape) {
}
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
- JNIEnv * env, jobject obj, jint width, jint height, jboolean isLandscapeOrientation)
+ JNIEnv * env, jobject obj, jint width, jint height,
+ jboolean isLandscapeOrientation, jint orientation)
{
gIsLandscapeOrientation = isLandscapeOrientation;
- calculateUILayoutScaling(width, height, gIsLandscapeOrientation);
+ gOrientation = orientation;
+ calculateUILayoutScaling(gPreviewFBOWidth, gPreviewFBOHeight, gIsLandscapeOrientation);
- gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
- gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
+ if (gEnableWarpedPanoPreview) {
+ gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
+ gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
+ }
gBufferInput[LR].Init(gPreviewImageWidth[LR],
gPreviewImageHeight[LR], GL_RGBA);
@@ -626,37 +644,76 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
- // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
- gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
-
- // Clear the destination buffer of gWarper1.
- gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
- gWarper1.SetViewportMatrix(1, 1, 1, 1);
- gWarper1.SetScalingMatrix(1.0f, 1.0f);
- gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
- gWarper1.SetInputTextureType(GL_TEXTURE_2D);
-
- // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
- gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
-
- // gWarp2's destination buffer is the same to gWarp1's. No need to clear it
- // again.
- gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
- gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
- gBuffer[gCurrentFBOIndex].GetHeight());
- gWarper2.SetScalingMatrix(1.0f, 1.0f);
- gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
- gWarper2.SetInputTextureType(GL_TEXTURE_2D);
-
- // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
- gPreview.SetupGraphics(width, height);
- gPreview.SetViewportMatrix(1, 1, 1, 1);
-
- // Scale the previewFBO so that the viewfinder window fills the layout height
- // while maintaining the image aspect ratio
- gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
- gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
- gPreview.SetInputTextureType(GL_TEXTURE_2D);
+ if(gEnableWarpedPanoPreview) {
+ // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
+ gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
+
+ // Clear the destination buffer of gWarper1.
+ gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
+ gWarper1.SetViewportMatrix(1, 1, 1, 1);
+ gWarper1.SetScalingMatrix(1.0f, 1.0f);
+ gWarper1.SetRotation(0);
+ gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
+ gWarper1.SetInputTextureType(GL_TEXTURE_2D);
+
+ // gBufferInput[LR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
+ gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
+
+ // gWarp2's destination buffer is the same to gWarp1's. No need to clear it
+ // again.
+ gWarper2.SetViewportMatrix(gPreviewImageWidth[LR],
+ gPreviewImageHeight[LR], gBuffer[gCurrentFBOIndex].GetWidth(),
+ gBuffer[gCurrentFBOIndex].GetHeight());
+ gWarper2.SetScalingMatrix(1.0f, 1.0f);
+ gWarper2.SetRotation(0);
+ gWarper2.SetInputTextureName(gBufferInput[LR].GetTextureName());
+ gWarper2.SetInputTextureType(GL_TEXTURE_2D);
+
+ int xoffset = (width / 2 - gPreviewFBOWidth / 2);
+ int yoffset = (height / 2 - gPreviewFBOHeight / 2);
+ if (gOrientation == 0) {
+ yoffset = (height - gPreviewFBOHeight) * 1 / 5;
+ } else {
+ yoffset = (height - gPreviewFBOHeight) * 4 / 5;
+ }
+
+ // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
+ if(!gIsLandscapeOrientation) {
+ gPreview.SetupGraphics(xoffset,yoffset,gPreviewFBOWidth, gPreviewFBOHeight);
+ } else {
+ yoffset = (height / 2 - gPreviewFBOWidth / 2);
+ if (gOrientation == 90) {
+ xoffset = (width - gPreviewFBOHeight) * 4 / 5;
+ } else {
+ xoffset = (width - gPreviewFBOHeight) * 1 / 5;
+ }
+ gPreview.SetupGraphics(xoffset,yoffset,gPreviewFBOHeight ,gPreviewFBOWidth);
+ }
+ gPreview.SetViewportMatrix(1, 1, 1, 1);
+
+ // Scale the previewFBO so that the viewfinder window fills the layout height
+ // while maintaining the image aspect ratio
+ gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
+ gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
+ gPreview.SetInputTextureType(GL_TEXTURE_2D);
+ if (gIsLandscapeOrientation) {
+ gPreview.SetRotation(90);
+ } else {
+ gPreview.SetRotation(0);
+ }
+ }
+
+ // gBufferInput[HR] --> gPreviewBackground --> screen
+ gPreviewBackground.SetupGraphics(0,0,width, height);
+ gPreviewBackground.SetViewportMatrix(1,1,1,1);
+ gPreviewBackground.SetScalingMatrix(1.0f, -1.0f);
+ gPreviewBackground.SetInputTextureName(gBufferInput[HR].GetTextureName());
+ gPreviewBackground.SetInputTextureType(GL_TEXTURE_2D);
+ if (gIsLandscapeOrientation) {
+ gPreviewBackground.SetRotation(90);
+ } else {
+ gPreviewBackground.SetRotation(0);
+ }
}
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_preprocess(
@@ -731,32 +788,37 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_step(
{
if(!gWarpImage) // ViewFinder
{
- gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
- gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
-
- gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
-
if (gIsLandscapeOrientation) {
- gPreview.DrawTexture(g_dAffinetransIdentGL);
+ gPreviewBackground.DrawTexture(g_dAffinetransIdentGL);
} else {
- gPreview.DrawTexture(g_dAffinetransRotation90GL);
+ gPreviewBackground.DrawTexture(g_dAffinetransRotation90GL);
+ }
+ }
+ else if (gPreviewBackgroundImage)
+ {
+ if (gIsLandscapeOrientation) {
+ gPreviewBackground.DrawTexture(g_dAffinetransIdentGL);
+ } else {
+ gPreviewBackground.DrawTexture(g_dAffinetransRotation90GL);
}
}
else
{
- gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
- // Clear the destination so that we can paint on it afresh
- gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
- gWarper1.SetInputTextureName(
- gBuffer[1 - gCurrentFBOIndex].GetTextureName());
- gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
- gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
-
- gWarper1.DrawTexture(g_dAffinetransGL);
- gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
- gPreview.DrawTexture(g_dAffinetransPanGL);
-
- gCurrentFBOIndex = 1 - gCurrentFBOIndex;
+ if (gEnableWarpedPanoPreview) {
+ gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
+ // Clear the destination so that we can paint on it afresh
+ gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
+ gWarper1.SetInputTextureName(
+ gBuffer[1 - gCurrentFBOIndex].GetTextureName());
+ gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
+ gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
+
+ gWarper1.DrawTexture(g_dAffinetransGL);
+ gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
+ gPreview.DrawTexture(g_dAffinetransPanGL);
+
+ gCurrentFBOIndex = 1 - gCurrentFBOIndex;
+ }
}
}
@@ -766,15 +828,17 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
// TODO: Review this logic
if(gWarpImage != (bool) flag) //switching from viewfinder to capture or vice-versa
{
- // Clear gBuffer[0]
- gWarper1.SetupGraphics(&gBuffer[0]);
- gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
- // Clear gBuffer[1]
- gWarper1.SetupGraphics(&gBuffer[1]);
- gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
- // Clear the screen to black.
- gPreview.Clear(0.0, 0.0, 0.0, 1.0);
-
+ if (gEnableWarpedPanoPreview) {
+ // Clear gBuffer[0]
+ gWarper1.SetupGraphics(&gBuffer[0]);
+ gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
+ // Clear gBuffer[1]
+ gWarper1.SetupGraphics(&gBuffer[1]);
+ gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
+ // Clear the screen to black.
+ gPreview.Clear(0.0, 0.0, 0.0, 1.0);
+ }
+ gPreviewBackground.Clear(0.0, 0.0, 0.0, 1.0);
gLastTx = 0.0f;
gPanOffset = 0.0f;
gPanViewfinder = true;
@@ -802,3 +866,9 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_updateMatrix(
g_dTranslationToFBOCenterGL[i] = g_dTranslationToFBOCenter[i];
}
}
+
+JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setPreviewBackground(
+ JNIEnv * env, jobject obj, jboolean flag)
+{
+ gPreviewBackgroundImage = (bool)flag;
+}