| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes bootanimation generation for Darwin/BSD.
Change-Id: Id9e38bcb9db7b550f22bda1250dbb515599e8f93
(cherry picked from commit 70658805a6ddbecd55877fafe4fba8b2efd83f74)
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Some systems seem to have with the convert command as-is:
convert: Cannot write PNG8 or color-type 3; colormap is NULL
Because we are writing PNG8, there area a max of 256 colors total.
Explicitly telling convert to stay under the max fixes the issue.
Change-Id: I595fb4503396ca20226ea76bf7b15ed9878752fd
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Change-Id: I6f2b38a64629f918b79d28ba8b1d0d6535901142
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* Make it run at 60 FPS
* Slow down the pace to make it more relaxed
Change-Id: I563b09da875c53f1cd456606ee7a6200e8841bb1
(cherry picked from commit 070053c6abf1d2d23a9cbbcf910db139fde8100c)
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Change-Id: Iff2087eb97aee5e586eecf3898f0066d99bc885c
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Change-Id: Iec90f3521e589de4e8352c0349e1a0751d65d989
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For some reason the mkdir command:
mkdir -p $ANDROID_PRODUCT_OUT/obj/BOOTANIMATION/bootanimation/part{0..2}
creates a directory part{0..2} instead of three separate directories.
Non-fatal build errors and a 386 byte bootanimation.zip file result.
This explicitly creates each directory.
Change-Id: Ia6ae0e4f64521992de8cc34a376af3eaac5c8819
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Keep the largest bootanimation extracted
and resize it at build-time.
Change-Id: Iee32f18440ff955d13ed85b273e97cbd540721fc
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