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path: root/bootanimation/generate-bootanimation.sh
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* bootanimation: Use mogrify to convert images in placeChristopher N. Hesse2017-02-101-1/+2
| | | | | | | Fixes bootanimation generation for Darwin/BSD. Change-Id: Id9e38bcb9db7b550f22bda1250dbb515599e8f93 (cherry picked from commit 70658805a6ddbecd55877fafe4fba8b2efd83f74)
* bootanimation: Limit the PNGs to 250 colorsScott Warner2017-01-271-1/+1
| | | | | | | | | | Some systems seem to have with the convert command as-is: convert: Cannot write PNG8 or color-type 3; colormap is NULL Because we are writing PNG8, there area a max of 256 colors total. Explicitly telling convert to stay under the max fixes the issue. Change-Id: I595fb4503396ca20226ea76bf7b15ed9878752fd
* bootanimation: get all the partsDan Pasanen2017-01-191-1/+1
| | | | Change-Id: I6f2b38a64629f918b79d28ba8b1d0d6535901142
* cm: bootanimation: Improve boot animationAsher Simonds2017-01-191-1/+1
| | | | | | | | * Make it run at 60 FPS * Slow down the pace to make it more relaxed Change-Id: I563b09da875c53f1cd456606ee7a6200e8841bb1 (cherry picked from commit 070053c6abf1d2d23a9cbbcf910db139fde8100c)
* vendor: lineage boot animationAsher Simonds2017-01-171-7/+10
| | | | Change-Id: Iff2087eb97aee5e586eecf3898f0066d99bc885c
* bootanim: Use a for loop to make part# foldersRashed Abdel-Tawab2017-01-041-3/+4
| | | | Change-Id: Iec90f3521e589de4e8352c0349e1a0751d65d989
* Fix wrong bootanimation.zip from mkdir .../part{0..2}David Marble2017-01-041-1/+3
| | | | | | | | | | For some reason the mkdir command: mkdir -p $ANDROID_PRODUCT_OUT/obj/BOOTANIMATION/bootanimation/part{0..2} creates a directory part{0..2} instead of three separate directories. Non-fatal build errors and a 386 byte bootanimation.zip file result. This explicitly creates each directory. Change-Id: Ia6ae0e4f64521992de8cc34a376af3eaac5c8819
* cm: Rework boot animation generationGriffin Millender2017-01-041-0/+32
Keep the largest bootanimation extracted and resize it at build-time. Change-Id: Iee32f18440ff955d13ed85b273e97cbd540721fc