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/* { dg-do compile } */
struct gl_visual {
float AlphaScale;
};
struct gl_context {
struct gl_visual *Visual;
};
void quickdraw_rgb( struct gl_context * ctx,
int width, int height)
{
int i, j;
unsigned char alpha[1600];
for (j=0; j<width; j++)
alpha[j] = (int) ctx->Visual->AlphaScale;
for (i=0; i<height; i++)
foo( alpha);
}
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