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/* { dg-do compile } */
/* { dg-options "-funswitch-loops" } */
void foo(double);
void CreateDefaultTexture(double mnMinimum, double mnMaximum,
unsigned short nCreateWhat)
{
double d = 0.0;
for(;;)
{
if(nCreateWhat & (0x0001)
&& mnMinimum != 0.0)
d = mnMinimum;
if(nCreateWhat & (0x0002)
&& mnMaximum != 0.0)
d = mnMaximum;
foo(d);
}
}
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