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// { dg-do run }
#include <vector>
#include <memory>
struct Foo { virtual void f() {} };
int main(int argc, char**)
{
std::auto_ptr<Foo> foo;
if (argc >= 0) {
foo.reset(new Foo());
} else {
std::vector<int> v;
}
Foo* p = foo.release();
p->f();
}
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