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path: root/gcc-4.7/libgo/go/strconv/ftoa.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Binary to decimal floating point conversion.
// Algorithm:
//   1) store mantissa in multiprecision decimal
//   2) shift decimal by exponent
//   3) read digits out & format

package strconv

import "math"

// TODO: move elsewhere?
type floatInfo struct {
	mantbits uint
	expbits  uint
	bias     int
}

var float32info = floatInfo{23, 8, -127}
var float64info = floatInfo{52, 11, -1023}

// FormatFloat converts the floating-point number f to a string,
// according to the format fmt and precision prec.  It rounds the
// result assuming that the original was obtained from a floating-point
// value of bitSize bits (32 for float32, 64 for float64).
//
// The format fmt is one of
// 'b' (-ddddp±ddd, a binary exponent),
// 'e' (-d.dddde±dd, a decimal exponent),
// 'E' (-d.ddddE±dd, a decimal exponent),
// 'f' (-ddd.dddd, no exponent),
// 'g' ('e' for large exponents, 'f' otherwise), or
// 'G' ('E' for large exponents, 'f' otherwise).
//
// The precision prec controls the number of digits
// (excluding the exponent) printed by the 'e', 'E', 'f', 'g', and 'G' formats.
// For 'e', 'E', and 'f' it is the number of digits after the decimal point.
// For 'g' and 'G' it is the total number of digits.
// The special precision -1 uses the smallest number of digits
// necessary such that ParseFloat will return f exactly.
func FormatFloat(f float64, fmt byte, prec, bitSize int) string {
	return string(genericFtoa(make([]byte, 0, max(prec+4, 24)), f, fmt, prec, bitSize))
}

// AppendFloat appends the string form of the floating-point number f,
// as generated by FormatFloat, to dst and returns the extended buffer.
func AppendFloat(dst []byte, f float64, fmt byte, prec int, bitSize int) []byte {
	return genericFtoa(dst, f, fmt, prec, bitSize)
}

func genericFtoa(dst []byte, val float64, fmt byte, prec, bitSize int) []byte {
	var bits uint64
	var flt *floatInfo
	switch bitSize {
	case 32:
		bits = uint64(math.Float32bits(float32(val)))
		flt = &float32info
	case 64:
		bits = math.Float64bits(val)
		flt = &float64info
	default:
		panic("strconv: illegal AppendFloat/FormatFloat bitSize")
	}

	neg := bits>>(flt.expbits+flt.mantbits) != 0
	exp := int(bits>>flt.mantbits) & (1<<flt.expbits - 1)
	mant := bits & (uint64(1)<<flt.mantbits - 1)

	switch exp {
	case 1<<flt.expbits - 1:
		// Inf, NaN
		var s string
		switch {
		case mant != 0:
			s = "NaN"
		case neg:
			s = "-Inf"
		default:
			s = "+Inf"
		}
		return append(dst, s...)

	case 0:
		// denormalized
		exp++

	default:
		// add implicit top bit
		mant |= uint64(1) << flt.mantbits
	}
	exp += flt.bias

	// Pick off easy binary format.
	if fmt == 'b' {
		return fmtB(dst, neg, mant, exp, flt)
	}

	// Negative precision means "only as much as needed to be exact."
	shortest := prec < 0

	d := new(decimal)
	if shortest {
		ok := false
		if optimize && bitSize == 64 {
			// Try Grisu3 algorithm.
			f := new(extFloat)
			lower, upper := f.AssignComputeBounds(val)
			ok = f.ShortestDecimal(d, &lower, &upper)
		}
		if !ok {
			// Create exact decimal representation.
			// The shift is exp - flt.mantbits because mant is a 1-bit integer
			// followed by a flt.mantbits fraction, and we are treating it as
			// a 1+flt.mantbits-bit integer.
			d.Assign(mant)
			d.Shift(exp - int(flt.mantbits))
			roundShortest(d, mant, exp, flt)
		}
		// Precision for shortest representation mode.
		if prec < 0 {
			switch fmt {
			case 'e', 'E':
				prec = d.nd - 1
			case 'f':
				prec = max(d.nd-d.dp, 0)
			case 'g', 'G':
				prec = d.nd
			}
		}
	} else {
		// Create exact decimal representation.
		d.Assign(mant)
		d.Shift(exp - int(flt.mantbits))
		// Round appropriately.
		switch fmt {
		case 'e', 'E':
			d.Round(prec + 1)
		case 'f':
			d.Round(d.dp + prec)
		case 'g', 'G':
			if prec == 0 {
				prec = 1
			}
			d.Round(prec)
		}
	}

	switch fmt {
	case 'e', 'E':
		return fmtE(dst, neg, d, prec, fmt)
	case 'f':
		return fmtF(dst, neg, d, prec)
	case 'g', 'G':
		// trailing fractional zeros in 'e' form will be trimmed.
		eprec := prec
		if eprec > d.nd && d.nd >= d.dp {
			eprec = d.nd
		}
		// %e is used if the exponent from the conversion
		// is less than -4 or greater than or equal to the precision.
		// if precision was the shortest possible, use precision 6 for this decision.
		if shortest {
			eprec = 6
		}
		exp := d.dp - 1
		if exp < -4 || exp >= eprec {
			if prec > d.nd {
				prec = d.nd
			}
			return fmtE(dst, neg, d, prec-1, fmt+'e'-'g')
		}
		if prec > d.dp {
			prec = d.nd
		}
		return fmtF(dst, neg, d, max(prec-d.dp, 0))
	}

	// unknown format
	return append(dst, '%', fmt)
}

// Round d (= mant * 2^exp) to the shortest number of digits
// that will let the original floating point value be precisely
// reconstructed.  Size is original floating point size (64 or 32).
func roundShortest(d *decimal, mant uint64, exp int, flt *floatInfo) {
	// If mantissa is zero, the number is zero; stop now.
	if mant == 0 {
		d.nd = 0
		return
	}

	// Compute upper and lower such that any decimal number
	// between upper and lower (possibly inclusive)
	// will round to the original floating point number.

	// We may see at once that the number is already shortest.
	//
	// Suppose d is not denormal, so that 2^exp <= d < 10^dp.
	// The closest shorter number is at least 10^(dp-nd) away.
	// The lower/upper bounds computed below are at distance
	// at most 2^(exp-mantbits).
	//
	// So the number is already shortest if 10^(dp-nd) > 2^(exp-mantbits),
	// or equivalently log2(10)*(dp-nd) > exp-mantbits.
	// It is true if 332/100*(dp-nd) >= exp-mantbits (log2(10) > 3.32).
	minexp := flt.bias + 1 // minimum possible exponent
	if exp > minexp && 332*(d.dp-d.nd) >= 100*(exp-int(flt.mantbits)) {
		// The number is already shortest.
		return
	}

	// d = mant << (exp - mantbits)
	// Next highest floating point number is mant+1 << exp-mantbits.
	// Our upper bound is halfway inbetween, mant*2+1 << exp-mantbits-1.
	upper := new(decimal)
	upper.Assign(mant*2 + 1)
	upper.Shift(exp - int(flt.mantbits) - 1)

	// d = mant << (exp - mantbits)
	// Next lowest floating point number is mant-1 << exp-mantbits,
	// unless mant-1 drops the significant bit and exp is not the minimum exp,
	// in which case the next lowest is mant*2-1 << exp-mantbits-1.
	// Either way, call it mantlo << explo-mantbits.
	// Our lower bound is halfway inbetween, mantlo*2+1 << explo-mantbits-1.
	var mantlo uint64
	var explo int
	if mant > 1<<flt.mantbits || exp == minexp {
		mantlo = mant - 1
		explo = exp
	} else {
		mantlo = mant*2 - 1
		explo = exp - 1
	}
	lower := new(decimal)
	lower.Assign(mantlo*2 + 1)
	lower.Shift(explo - int(flt.mantbits) - 1)

	// The upper and lower bounds are possible outputs only if
	// the original mantissa is even, so that IEEE round-to-even
	// would round to the original mantissa and not the neighbors.
	inclusive := mant%2 == 0

	// Now we can figure out the minimum number of digits required.
	// Walk along until d has distinguished itself from upper and lower.
	for i := 0; i < d.nd; i++ {
		var l, m, u byte // lower, middle, upper digits
		if i < lower.nd {
			l = lower.d[i]
		} else {
			l = '0'
		}
		m = d.d[i]
		if i < upper.nd {
			u = upper.d[i]
		} else {
			u = '0'
		}

		// Okay to round down (truncate) if lower has a different digit
		// or if lower is inclusive and is exactly the result of rounding down.
		okdown := l != m || (inclusive && l == m && i+1 == lower.nd)

		// Okay to round up if upper has a different digit and
		// either upper is inclusive or upper is bigger than the result of rounding up.
		okup := m != u && (inclusive || m+1 < u || i+1 < upper.nd)

		// If it's okay to do either, then round to the nearest one.
		// If it's okay to do only one, do it.
		switch {
		case okdown && okup:
			d.Round(i + 1)
			return
		case okdown:
			d.RoundDown(i + 1)
			return
		case okup:
			d.RoundUp(i + 1)
			return
		}
	}
}

// %e: -d.ddddde±dd
func fmtE(dst []byte, neg bool, d *decimal, prec int, fmt byte) []byte {
	// sign
	if neg {
		dst = append(dst, '-')
	}

	// first digit
	ch := byte('0')
	if d.nd != 0 {
		ch = d.d[0]
	}
	dst = append(dst, ch)

	// .moredigits
	if prec > 0 {
		dst = append(dst, '.')
		for i := 1; i <= prec; i++ {
			ch = '0'
			if i < d.nd {
				ch = d.d[i]
			}
			dst = append(dst, ch)
		}
	}

	// e±
	dst = append(dst, fmt)
	exp := d.dp - 1
	if d.nd == 0 { // special case: 0 has exponent 0
		exp = 0
	}
	if exp < 0 {
		ch = '-'
		exp = -exp
	} else {
		ch = '+'
	}
	dst = append(dst, ch)

	// dddd
	var buf [3]byte
	i := len(buf)
	for exp >= 10 {
		i--
		buf[i] = byte(exp%10 + '0')
		exp /= 10
	}
	// exp < 10
	i--
	buf[i] = byte(exp + '0')

	// leading zeroes
	if i > len(buf)-2 {
		i--
		buf[i] = '0'
	}

	return append(dst, buf[i:]...)
}

// %f: -ddddddd.ddddd
func fmtF(dst []byte, neg bool, d *decimal, prec int) []byte {
	// sign
	if neg {
		dst = append(dst, '-')
	}

	// integer, padded with zeros as needed.
	if d.dp > 0 {
		var i int
		for i = 0; i < d.dp && i < d.nd; i++ {
			dst = append(dst, d.d[i])
		}
		for ; i < d.dp; i++ {
			dst = append(dst, '0')
		}
	} else {
		dst = append(dst, '0')
	}

	// fraction
	if prec > 0 {
		dst = append(dst, '.')
		for i := 0; i < prec; i++ {
			ch := byte('0')
			if j := d.dp + i; 0 <= j && j < d.nd {
				ch = d.d[j]
			}
			dst = append(dst, ch)
		}
	}

	return dst
}

// %b: -ddddddddp+ddd
func fmtB(dst []byte, neg bool, mant uint64, exp int, flt *floatInfo) []byte {
	var buf [50]byte
	w := len(buf)
	exp -= int(flt.mantbits)
	esign := byte('+')
	if exp < 0 {
		esign = '-'
		exp = -exp
	}
	n := 0
	for exp > 0 || n < 1 {
		n++
		w--
		buf[w] = byte(exp%10 + '0')
		exp /= 10
	}
	w--
	buf[w] = esign
	w--
	buf[w] = 'p'
	n = 0
	for mant > 0 || n < 1 {
		n++
		w--
		buf[w] = byte(mant%10 + '0')
		mant /= 10
	}
	if neg {
		w--
		buf[w] = '-'
	}
	return append(dst, buf[w:]...)
}

func max(a, b int) int {
	if a > b {
		return a
	}
	return b
}