// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Deep equality test via reflection package reflect // During deepValueEqual, must keep track of checks that are // in progress. The comparison algorithm assumes that all // checks in progress are true when it reencounters them. // Visited comparisons are stored in a map indexed by visit. type visit struct { a1 uintptr a2 uintptr typ Type } // Tests for deep equality using reflected types. The map argument tracks // comparisons that have already been seen, which allows short circuiting on // recursive types. func deepValueEqual(v1, v2 Value, visited map[visit]bool, depth int) bool { if !v1.IsValid() || !v2.IsValid() { return v1.IsValid() == v2.IsValid() } if v1.Type() != v2.Type() { return false } // if depth > 10 { panic("deepValueEqual") } // for debugging hard := func(k Kind) bool { switch k { case Array, Map, Slice, Struct: return true } return false } if v1.CanAddr() && v2.CanAddr() && hard(v1.Kind()) { addr1 := v1.UnsafeAddr() addr2 := v2.UnsafeAddr() if addr1 > addr2 { // Canonicalize order to reduce number of entries in visited. addr1, addr2 = addr2, addr1 } // Short circuit if references are identical ... if addr1 == addr2 { return true } // ... or already seen typ := v1.Type() v := visit{addr1, addr2, typ} if visited[v] { return true } // Remember for later. visited[v] = true } switch v1.Kind() { case Array: if v1.Len() != v2.Len() { return false } for i := 0; i < v1.Len(); i++ { if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { return false } } return true case Slice: if v1.IsNil() != v2.IsNil() { return false } if v1.Len() != v2.Len() { return false } if v1.Pointer() == v2.Pointer() { return true } for i := 0; i < v1.Len(); i++ { if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { return false } } return true case Interface: if v1.IsNil() || v2.IsNil() { return v1.IsNil() == v2.IsNil() } return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) case Ptr: return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) case Struct: for i, n := 0, v1.NumField(); i < n; i++ { if !deepValueEqual(v1.Field(i), v2.Field(i), visited, depth+1) { return false } } return true case Map: if v1.IsNil() != v2.IsNil() { return false } if v1.Len() != v2.Len() { return false } if v1.Pointer() == v2.Pointer() { return true } for _, k := range v1.MapKeys() { if !deepValueEqual(v1.MapIndex(k), v2.MapIndex(k), visited, depth+1) { return false } } return true case Func: if v1.IsNil() && v2.IsNil() { return true } // Can't do better than this: return false default: // Normal equality suffices return valueInterface(v1, false) == valueInterface(v2, false) } } // DeepEqual tests for deep equality. It uses normal == equality where // possible but will scan elements of arrays, slices, maps, and fields of // structs. In maps, keys are compared with == but elements use deep // equality. DeepEqual correctly handles recursive types. Functions are equal // only if they are both nil. // An empty slice is not equal to a nil slice. func DeepEqual(a1, a2 interface{}) bool { if a1 == nil || a2 == nil { return a1 == a2 } v1 := ValueOf(a1) v2 := ValueOf(a2) if v1.Type() != v2.Type() { return false } return deepValueEqual(v1, v2, make(map[visit]bool), 0) }