/* cilk-abi-vla-internal.c -*-C++-*- * ************************************************************************* * * @copyright * Copyright (C) 2013, Intel Corporation * All rights reserved. * * @copyright * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Intel Corporation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * @copyright * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. **************************************************************************/ /* * These functions are provided in their own compilation unit so I can debug * them. cilk-abi-vla.c must always be compiled with optimization on so that * inlining occurs. */ #include "internal/abi.h" #include "cilk-abi-vla-internal.h" #include "bug.h" #include "full_frame.h" #include "local_state.h" #include #include #include "bug.h" void *vla_internal_heap_alloc(__cilkrts_stack_frame *sf, size_t full_size, uint32_t align) { return malloc(full_size); } void vla_internal_heap_free(void *t, size_t size) { free(t); } void vla_free_from_original_stack(__cilkrts_stack_frame *sf, size_t full_size) { // The __cilkrts_stack_frame must be initialized CILK_ASSERT(sf->worker); #if 1 // Add full_size to ff->sync_sp so that when we return, the VLA will no // longer be allocated on the stack __cilkrts_adjust_stack(sf->worker->l->frame_ff, full_size); #else // Inline __cilkrts_adjust_stack for Kevin full_frame *ff = sf->worker->l->frame_ff; ff->sync_sp = ff->sync_sp + full_size; #endif }