/* Test basic Objective-C foreach syntax. This tests iterations, with the basic syntax 'for (object in array) statements' */ /* { dg-do run } */ /* { dg-skip-if "No NeXT fast enum. pre-Darwin9" { *-*-darwin[5-8]* } { "-fnext-runtime" } { "" } } */ /* { dg-xfail-run-if "Needs OBJC2 ABI" { *-*-darwin* && { lp64 && { ! objc2 } } } { "-fnext-runtime" } { "" } } */ /* { dg-options "-mno-constant-cfstrings" { target *-*-darwin* } } */ /* { dg-additional-sources "../objc-obj-c++-shared/nsconstantstring-class-impl.m" } */ #include "../objc-obj-c++-shared/TestsuiteObject.m" #ifndef __NEXT_RUNTIME__ #include #else #include "../objc-obj-c++-shared/nsconstantstring-class.h" #endif extern int printf (const char *, ...); #include /* struct __objcFastEnumerationState { unsigned long state; id *itemsPtr; unsigned long *mutationsPtr; unsigned long extra[5]; }; */ /* A mini-array implementation that can be used to test fast enumeration. You create the array with some objects; you can mutate the array, and you can fast-enumerate it. */ @interface MyArray : TestsuiteObject { unsigned int length; id *objects; unsigned long mutated; } - (id) initWithLength: (unsigned int)l objects: (id *)o; - (void) mutate; - (unsigned long)countByEnumeratingWithState: (struct __objcFastEnumerationState *)state objects:(id *)stackbuf count:(unsigned long)len; @end @implementation MyArray : TestsuiteObject - (id) initWithLength: (unsigned int)l objects: (id *)o { length = l; objects = o; mutated = 0; return self; } - (void) mutate { mutated = 1; } - (unsigned long)countByEnumeratingWithState: (struct __objcFastEnumerationState*)state objects: (id*)stackbuf count: (unsigned long)len { unsigned long i, batch_size; /* We keep how many objects we served in the state->state counter. So the next batch will contain up to length - state->state objects. */ batch_size = length - state->state; /* Make obvious adjustments. */ if (batch_size < 0) batch_size = 0; if (batch_size > len) batch_size = len; /* Copy the objects. */ for (i = 0; i < batch_size; i++) stackbuf[i] = objects[i]; state->state += batch_size; state->itemsPtr = stackbuf; state->mutationsPtr = &mutated; return batch_size; } @end int main (void) { MyArray *array; TestsuiteObject *object; int test_variable, counter, i; id *objects; array = [[MyArray alloc] initWithLength: 0 objects: NULL]; /* Test that an empty array does nothing. */ for (object in array) abort (); if (object != nil) abort (); /* Test iterating over 1 object. */ objects = malloc (sizeof (id) * 1); objects[0] = @"One Object"; array = [[MyArray alloc] initWithLength: 1 objects: objects]; for (object in array) printf ("%p\n", object); /* Test iterating over 20 objects. */ objects = malloc (sizeof (id) * 20); for (i = 0; i < 20; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 20 objects: objects]; for (object in array) printf ("%p\n", object); /* Test iterating over 200 objects. */ objects = malloc (sizeof (id) * 200); for (i = 0; i < 200; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 200 objects: objects]; counter = 0; for (object in array) { if (object != nil) counter++; } if (counter != 200) abort (); printf ("Counter was %d (should be 200)\n", counter); /* Test iterating again over the same array. */ counter = 0; for (object in array) { if (object != nil) counter++; } if (counter != 200) abort (); printf ("Counter was %d (should be 200)\n", counter); /* Test nested iterations. */ objects = malloc (sizeof (id) * 20); for (i = 0; i < 20; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 20 objects: objects]; counter = 0; for (object in array) { id another_object; for (another_object in array) if (another_object != nil) counter++; } printf ("Counter was %d (should be 400)\n", counter); if (counter != 400) abort (); /* Test 'continue'. */ objects = malloc (sizeof (id) * 20); for (i = 0; i < 20; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 20 objects: objects]; counter = 0; for (object in array) { if (counter == 15) continue; counter++; } printf ("Counter was %d (should be 15)\n", counter); if (counter != 15) abort (); /* Test 'break'. */ objects = malloc (sizeof (id) * 20); for (i = 0; i < 20; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 20 objects: objects]; counter = 0; for (object in array) { counter++; if (counter == 15) break; } printf ("Counter was %d (should be 15)\n", counter); if (counter != 15) abort (); /* Test 'break' and 'continue' in nested iterations. */ objects = malloc (sizeof (id) * 20); for (i = 0; i < 20; i++) objects[i] = @"object"; array = [[MyArray alloc] initWithLength: 20 objects: objects]; counter = 0; for (object in array) { int local_counter = 0; id another_object; /* Each internal loop should increase counter by 24. */ for (another_object in array) { local_counter++; if (local_counter == 10) { counter = counter + 20; break; } if (local_counter >= 5) continue; counter++; } /* Exit after 4 iterations. */ if (counter == 96) break; } printf ("Counter was %d (should be 96)\n", counter); if (counter != 96) abort (); /* Test that if we 'break', the object is set to the last one, while if we run out of objects, it is set to 'nil'. */ for (object in array) ; if (object != nil) abort (); for (object in array) break; if (object == nil) abort (); /* Test that C for loops still work. */ test_variable = 0; for (counter = 0; counter < 4; counter++) test_variable++; if (test_variable != 4) abort (); return 0; }