/* { dg-do compile } */ /* { dg-options "-O0 -msse" } */ typedef float __vr __attribute__ ((vector_size (16))); struct vector { union { __vr v; float f[4]; }; }; void doit () { float f[4]; struct vector v; f[0] = 0; f[1] = 1; f[2] = 2; f[3] = 3; v.v = __builtin_ia32_loadups (f); }