/* { dg-do compile } */ /* { dg-require-effective-target arm_neon_ok } */ /* { dg-options "-O1" } */ /* { dg-add-options arm_neon } */ #include "arm_neon.h" #define SETUP(A) x##A = vld3_u32 (ptr + A * 0x20) #define MODIFY(A) x##A = vld3_lane_u32 (ptr + A * 0x20 + 0x10, x##A, 1) #define STORE(A) vst3_u32 (ptr + A * 0x20, x##A) #define MANY(A) A (0), A (1), A (2), A (3), A (4), A (5) void bar (uint32_t *ptr, int y) { uint32x2x3_t MANY (SETUP); int *x = __builtin_alloca (y); int z[0x1000]; foo (x, z); MANY (MODIFY); foo (x, z); MANY (STORE); }