#include vector unsigned char u8; vector signed char s8; vector bool char b8; vector unsigned short u16; vector signed short s16; vector bool short b16; vector unsigned int u32; vector signed int s32; vector bool int b32; vector float f32; vector pixel p16; void f_u8(vector unsigned char *p) { u8 = *p; } void f_s8(vector signed char *p) { s8 = *p; } void f_b8(vector bool char *p) { b8 = *p; } void f_u16(vector unsigned short *p) { u16 = *p; } void f_s16(vector signed short *p) { s16 = *p; } void f_b16(vector bool short *p) { b16 = *p; } void f_u32(vector unsigned int *p) { u32 = *p; } void f_s32(vector signed int *p) { s32 = *p; } void f_b32(vector bool int *p) { b32 = *p; } void f_f32(vector float *p) { f32 = *p; } void f_p16(vector pixel *p) { p16 = *p; } int main() { vector unsigned char u8 = ((vector unsigned char){1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16}); vector signed char s8 = ((vector signed char){1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16}); vector bool char b8 = ((vector bool char){0, -1, 0, -1, 0, 0, 0, 0, -1, -1, -1, -1, 0, -1, 0, -1}); vector unsigned short u16 = ((vector unsigned short){1, 2, 3, 4, 5, 6, 7, 8}); vector signed short s16 = ((vector signed short){1, 2, 3, 4, 5, 6, 7, 8}); vector bool short b16 = ((vector bool short){-1, 0, -1, 0, -1, -1, 0, 0}); vector unsigned int u32 = ((vector unsigned int){1, 2, 3, 4}); vector signed int s32 = ((vector signed int){1, 2, 3, 4}); vector bool int b32 = ((vector bool int){0, -1, -1, 0}); vector float f32 = ((vector float){1, 2, 3, 4}); vector pixel p16 = ((vector pixel){1, 2, 3, 4, 5, 6, 7, 8}); f_u8(&u8); f_s8(&s8); f_b8(&b8); f_u16(&u16); f_s16(&s16); f_b16(&b16); f_u32(&u32); f_s32(&s32); f_b32(&b32); f_f32(&f32); f_p16(&p16); return 0; }