#include vector unsigned char u8 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16}; vector signed char s8 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16}; vector bool char b8 = {0, -1, 0, -1, 0, 0, 0, 0, -1, -1, -1, -1, 0, -1, 0, -1}; vector unsigned short u16 = {1, 2, 3, 4, 5, 6, 7, 8}; vector signed short s16 = {1, 2, 3, 4, 5, 6, 7, 8}; vector bool short b16 = {-1, 0, -1, 0, -1, -1, 0, 0}; vector unsigned int u32 = {1, 2, 3, 4}; vector signed int s32 = {1, 2, 3, 4}; vector bool int b32 = {0, -1, -1, 0}; vector float f32 = {1, 2, 3, 4}; vector pixel p16 = {1, 2, 3, 4, 5, 6, 7, 8}; static void f_u8(vector unsigned char *p) {} static void f_s8(vector signed char *p) {} static void f_b8(vector bool char *p) {} static void f_u16(vector unsigned short *p) {} static void f_s16(vector signed short *p) {} static void f_b16(vector bool short *p) {} static void f_u32(vector unsigned int *p) {} static void f_s32(vector signed int *p) {} static void f_b32(vector bool int *p) {} static void f_f32(vector float *p) {} static void f_p16(vector pixel *p) {} int main() { f_u8(&u8); f_s8(&s8); f_b8(&b8); f_u16(&u16); f_s16(&s16); f_b16(&b16); f_u32(&u32); f_s32(&s32); f_b32(&b32); f_f32(&f32); f_p16(&p16); return 0; }