/* { dg-do compile } */ #include extern void fu32(vector unsigned int, vector unsigned int, vector unsigned int, vector unsigned int); void fxu32(vector unsigned int u32a, vector unsigned int u32b, vector unsigned int u32c, vector unsigned int u32d) { fu32 (u32a, u32b, u32c, vec_avg(u32d, u32d)); fu32 (vec_or (u32a, u32a), vec_and (u32b, u32b), vec_max (u32c, u32c), vec_min (u32d, u32d)); fu32 (vec_sld (u32a, u32a, 0), vec_sld (u32b, u32b, 0), vec_sld (u32c, u32c, 0), vec_sld (u32d, u32d, 0)); fu32 (((vector unsigned int){0,0,0,0}), ((vector unsigned int){0,0,0,0}), ((vector unsigned int){0,0,0,0}), ((vector unsigned int){0,0,0,0})); fu32 (vec_xor(u32a, u32a), vec_andc(u32b, u32b), vec_sub(u32c, u32c), vec_subs(u32d, u32d)); fu32 (vec_splat_u32(0), vec_splat_u32(0), vec_splat_u32(0), vec_splat_u32(0)); fu32 (((vector unsigned int){0xffffffff,0xffffffff,0xffffffff,0xffffffff}), ((vector unsigned int){0xffffffff,0xffffffff,0xffffffff,0xffffffff}), ((vector unsigned int){0xffffffff,0xffffffff,0xffffffff,0xffffffff}), ((vector unsigned int){0xffffffff,0xffffffff,0xffffffff,0xffffffff})); fu32 (vec_splat_u32(-1), vec_splat_u32(-1), vec_splat_u32(-1), vec_splat_u32(-1)); fu32 ((vector unsigned int)vec_cmpeq(u32a, u32a), (vector unsigned int)vec_cmpeq(u32b, u32b), (vector unsigned int)vec_cmpeq(u32c, u32c), (vector unsigned int)vec_cmpeq(u32d, u32d)); } extern void fu16(vector unsigned short, vector unsigned short, vector unsigned short, vector unsigned short); void fxu16(vector unsigned short u16a, vector unsigned short u16b, vector unsigned short u16c, vector unsigned short u16d) { fu16 (u16a, u16b, u16c, vec_avg(u16d, u16d)); fu16 (vec_or (u16a, u16a), vec_and (u16b, u16b), vec_max (u16c, u16c), vec_min (u16d, u16d)); fu16 (vec_sld (u16a, u16a, 0), vec_sld (u16b, u16b, 0), vec_sld (u16c, u16c, 0), vec_sld (u16d, u16d, 0)); fu16 (((vector unsigned short){0,0,0,0,0,0,0,0}), ((vector unsigned short){0,0,0,0,0,0,0,0}), ((vector unsigned short){0,0,0,0,0,0,0,0}), ((vector unsigned short){0,0,0,0,0,0,0,0})); fu16 (vec_xor(u16a, u16a), vec_andc(u16b, u16b), vec_sub(u16c, u16c), vec_subs(u16d, u16d)); fu16 (vec_splat_u16(0), vec_splat_u16(0), vec_splat_u16(0), vec_splat_u16(0)); fu16 (((vector unsigned short){0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff}), ((vector unsigned short){0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff}), ((vector unsigned short){0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff}), ((vector unsigned short){0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff,0xffff})); fu16 (vec_splat_u16(-1), vec_splat_u16(-1), vec_splat_u16(-1), vec_splat_u16(-1)); fu16 ((vector unsigned short)vec_cmpeq(u16a, u16a), (vector unsigned short)vec_cmpeq(u16b, u16b), (vector unsigned short)vec_cmpeq(u16c, u16c), (vector unsigned short)vec_cmpeq(u16d, u16d)); } extern void fu8(vector unsigned char, vector unsigned char, vector unsigned char, vector unsigned char); void fxu8(vector unsigned char u8a, vector unsigned char u8b, vector unsigned char u8c, vector unsigned char u8d) { fu8 (u8a, u8b, u8c, vec_avg(u8d, u8d)); fu8 (vec_or (u8a, u8a), vec_and (u8b, u8b), vec_max (u8c, u8c), vec_min (u8d, u8d)); fu8 (vec_sld (u8a, u8a, 0), vec_sld (u8b, u8b, 0), vec_sld (u8c, u8c, 0), vec_sld (u8d, u8d, 0)); fu8 (((vector unsigned char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector unsigned char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector unsigned char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector unsigned char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0})); fu8 (vec_xor(u8a, u8a), vec_andc(u8b, u8b), vec_sub(u8c, u8c), vec_subs(u8d, u8d)); fu8 (vec_splat_u8(0), vec_splat_u8(0), vec_splat_u8(0), vec_splat_u8(0)); fu8 (((vector unsigned char){0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}), ((vector unsigned char){0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}), ((vector unsigned char){0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}), ((vector unsigned char){0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff})); fu8 (vec_splat_u8(-1), vec_splat_u8(-1), vec_splat_u8(-1), vec_splat_u8(-1)); fu8 ((vector unsigned char)vec_cmpeq(u8a, u8a), (vector unsigned char)vec_cmpeq(u8b, u8b), (vector unsigned char)vec_cmpeq(u8c, u8c), (vector unsigned char)vec_cmpeq(u8d, u8d)); } extern void fs32(vector signed int, vector signed int, vector signed int, vector signed int); void fxs32(vector signed int s32a, vector signed int s32b, vector signed int s32c, vector signed int s32d) { fs32 (s32a, s32b, s32c, vec_avg(s32d, s32d)); fs32 (vec_or (s32a, s32a), vec_and (s32b, s32b), vec_max (s32c, s32c), vec_min (s32d, s32d)); fs32 (vec_sld (s32a, s32a, 0), vec_sld (s32b, s32b, 0), vec_sld (s32c, s32c, 0), vec_sld (s32d, s32d, 0)); fs32 (((vector signed int){0,0,0,0}), ((vector signed int){0,0,0,0}), ((vector signed int){0,0,0,0}), ((vector signed int){0,0,0,0})); fs32 (vec_xor(s32a, s32a), vec_andc(s32b, s32b), vec_sub(s32c, s32c), vec_subs(s32d, s32d)); fs32 (vec_splat_s32(0), vec_splat_s32(0), vec_splat_s32(0), vec_splat_s32(0)); fs32 (((vector signed int){-1,-1,-1,-1}), ((vector signed int){-1,-1,-1,-1}), ((vector signed int){-1,-1,-1,-1}), ((vector signed int){-1,-1,-1,-1})); fs32 (vec_splat_s32(-1), vec_splat_s32(-1), vec_splat_s32(-1), vec_splat_s32(-1)); fs32 ((vector signed int)vec_cmpeq(s32a, s32a), (vector signed int)vec_cmpeq(s32b, s32b), (vector signed int)vec_cmpeq(s32c, s32c), (vector signed int)vec_cmpeq(s32d, s32d)); } extern void fs16(vector signed short, vector signed short, vector signed short, vector signed short); void fxs16(vector signed short s16a, vector signed short s16b, vector signed short s16c, vector signed short s16d) { fs16 (s16a, s16b, s16c, vec_avg(s16d, s16d)); fs16 (vec_or (s16a, s16a), vec_and (s16b, s16b), vec_max (s16c, s16c), vec_min (s16d, s16d)); fs16 (vec_sld (s16a, s16a, 0), vec_sld (s16b, s16b, 0), vec_sld (s16c, s16c, 0), vec_sld (s16d, s16d, 0)); fs16 (((vector signed short){0,0,0,0,0,0,0,0}), ((vector signed short){0,0,0,0,0,0,0,0}), ((vector signed short){0,0,0,0,0,0,0,0}), ((vector signed short){0,0,0,0,0,0,0,0})); fs16 (vec_xor(s16a, s16a), vec_andc(s16b, s16b), vec_sub(s16c, s16c), vec_subs(s16d, s16d)); fs16 (vec_splat_s16(0), vec_splat_s16(0), vec_splat_s16(0), vec_splat_s16(0)); fs16 (((vector signed short){-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed short){-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed short){-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed short){-1,-1,-1,-1,-1,-1,-1,-1})); fs16 (vec_splat_s16(-1), vec_splat_s16(-1), vec_splat_s16(-1), vec_splat_s16(-1)); fs16 ((vector signed short)vec_cmpeq(s16a, s16a), (vector signed short)vec_cmpeq(s16b, s16b), (vector signed short)vec_cmpeq(s16c, s16c), (vector signed short)vec_cmpeq(s16d, s16d)); } extern void fs8(vector signed char, vector signed char, vector signed char, vector signed char); void fxs8(vector signed char s8a, vector signed char s8b, vector signed char s8c, vector signed char s8d) { fs8 (s8a, s8b, s8c, vec_avg(s8d, s8d)); fs8 (vec_or (s8a, s8a), vec_and (s8b, s8b), vec_max (s8c, s8c), vec_min (s8d, s8d)); fs8 (vec_sld (s8a, s8a, 0), vec_sld (s8b, s8b, 0), vec_sld (s8c, s8c, 0), vec_sld (s8d, s8d, 0)); fs8 (((vector signed char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector signed char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector signed char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}), ((vector signed char){0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0})); fs8 (vec_xor(s8a, s8a), vec_andc(s8b, s8b), vec_sub(s8c, s8c), vec_subs(s8d, s8d)); fs8 (vec_splat_s8(0), vec_splat_s8(0), vec_splat_s8(0), vec_splat_s8(0)); fs8 (((vector signed char){-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed char){-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed char){-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}), ((vector signed char){-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1})); fs8 (vec_splat_s8(-1), vec_splat_s8(-1), vec_splat_s8(-1), vec_splat_s8(-1)); fs8 ((vector signed char)vec_cmpeq(s8a, s8a), (vector signed char)vec_cmpeq(s8b, s8b), (vector signed char)vec_cmpeq(s8c, s8c), (vector signed char)vec_cmpeq(s8d, s8d)); } void fu32(vector unsigned int a, vector unsigned int b, vector unsigned int c, vector unsigned int d) { } void fu16(vector unsigned short a, vector unsigned short b, vector unsigned short c, vector unsigned short d) { } void fu8(vector unsigned char a, vector unsigned char b, vector unsigned char c, vector unsigned char d) { } void fs32(vector signed int a, vector signed int b, vector signed int c, vector signed int d) { } void fs16(vector signed short a, vector signed short b, vector signed short c, vector signed short d) { } void fs8(vector signed char a, vector signed char b, vector signed char c, vector signed char d) { }