/* { dg-require-effective-target vect_int } */ #include #include #include "tree-vect.h" #define N 4 struct extraction { int a[N][N]; int b[N][N]; }; static int a[N][N] = {{1,2,3,11},{4,5,6,12},{7,8,9,13},{34,45,67,83}}; static int b[N][N] = {{17,28,15,23},{0,2,3,24},{4,31,82,25},{29,31,432,256}}; static int c[N][N] = {{1,2,3,11},{4,9,13,34},{45,67,83,13},{34,45,67,83}}; volatile int y; __attribute__ ((noinline)) int main1 (int x) { int i,j; struct extraction *p; p = (struct extraction *) malloc (sizeof (struct extraction)); for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { p->a[i][j] = a[i][j]; p->b[i][j] = b[i][j]; /* Because Y is volatile, the compiler cannot move this check out of the loop. */ if (y) abort (); /* to avoid vectorization */ } } /* Vectorizable: distance > number of iterations. */ for (i = 1; i < N; i++) { for (j = 0; j < N; j++) { *((int *)p + x + i + j) = *((int *)p + x + i + j + 5); } } /* check results: */ for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { if (p->a[i][j] != c[i][j]) abort(); } } return 0; } int main (void) { check_vect (); return main1 (N); } /* { dg-final { scan-tree-dump-times "vectorized 1 loops" 1 "vect" } } */ /* { dg-final { scan-tree-dump-times "Alignment of access forced using versioning" 2 "vect" { target vect_no_align } } } */ /* { dg-final { scan-tree-dump-times "possible dependence between data-refs" 0 "vect" } } */ /* { dg-final { cleanup-tree-dump "vect" } } */