/* { dg-require-effective-target vect_int } */ #include #include #include "tree-vect.h" #define N 16 struct extraction { int a[N][N]; int b[N][N]; }; static int a[N][N]; static int b[N][N]; static int c[N][N]; volatile int y; __attribute__ ((noinline)) int main1 (int x) { int i,j, off; struct extraction *p; p = (struct extraction *) malloc (sizeof (struct extraction)); for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { a[i][j] = (i*7 + j*17)%53; b[i][j] = (i*11+ j*13)%41; if (y) abort (); /* to avoid vectorization. */ } } for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { c[i][j] = a[i][j]; if (y) abort (); /* to avoid vectorization. */ } } for (i = 1; i < N; i++) { for (j = 0; j < N; j++) { off = x + i + j + N+1; if (x + i + j > N*N-1) break; if (off > N*N-1) *(&c[0][0]+x+i+j) = *(&b[0][0] + off - N*N); else *(&c[0][0]+x+i+j) = *(&a[0][0] + off); if (y) abort (); /* to avoid vectorization. */ } } for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { p->a[i][j] = a[i][j]; p->b[i][j] = b[i][j]; /* Because Y is volatile, the compiler cannot move this check out of the loop. */ if (y) abort (); /* to avoid vectorization. */ } } /* Vectorizable: distance > number of iterations. */ for (i = 1; i < N; i++) { for (j = 0; j < N; j++) { *((int *)p + x + i + j) = *((int *)p + x + i + j + N+1); } } /* check results: */ for (i = 0; i < N; i++) { for (j = 0; j < N; j++) { if (p->a[i][j] != c[i][j]) abort (); } } return 0; } int main (void) { check_vect (); return main1 (N); } /* { dg-final { scan-tree-dump-times "vectorized 1 loops" 1 "vect" } } */ /* { dg-final { scan-tree-dump-times "Alignment of access forced using versioning" 2 "vect" { target vect_no_align } } } */ /* { dg-final { scan-tree-dump-times "possible dependence between data-refs" 0 "vect" } } */ /* { dg-final { cleanup-tree-dump "vect" } } */