/* { dg-do compile } */ /* { dg-require-effective-target vect_float } */ inline void bar (const float s[5], float z[3][5]) { float a = s[0], b = s[1], c = s[2], d = s[3], e = s[4]; float f = a; float u = f * b, v = f * c, w = f * d; float p = 0.4f * (e - 0.5f * (b * u + c * v + d * w)); z[0][3] = b * w; z[1][3] = c * w; z[2][3] = d * w + p; } void foo (unsigned long n, const float *__restrict u0, const float *__restrict u1, const float *__restrict u2, const float *__restrict u3, const float *__restrict u4, const float *__restrict s0, const float *__restrict s1, const float *__restrict s2, float *__restrict t3, float *__restrict t4) { unsigned long i; for (i = 0; i < n; i++) { float u[5], f[3][5]; u[0] = u0[i]; u[1] = u1[i]; u[2] = u2[i]; u[3] = u3[i]; u[4] = u4[i]; bar (u, f); t3[i] = s0[i] * f[0][3] + s1[i] * f[1][3] + s2[i] * f[2][3]; } } /* { dg-final { scan-tree-dump "vectorized 1 loops" "vect" { xfail vect_no_align } } } */ /* { dg-final { cleanup-tree-dump "vect" } } */