/* { dg-do compile } */ /* { dg-require-effective-target vect_int } */ /* { dg-require-effective-target vect_float } */ typedef enum { GL_FALSE } GLenum; typedef unsigned char GLboolean; typedef int GLint; typedef unsigned int GLuint; typedef float GLfloat; typedef double GLdouble; typedef struct gl_context GLcontext; struct gl_context { GLfloat TextureMatrix[16]; GLenum Primitive; }; void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params ) { GLuint i; for (i=0; i<16; i++) params[i] = (GLint) ctx->TextureMatrix[i]; } /* { dg-final { cleanup-tree-dump "vect" } } */