/* { dg-do compile } */ /* We were ICE because we wanted to check the type of the elements of a conditional before we knew it was a conditional. */ struct player_spaceship { _Bool structure[32]; }; struct player { struct player_spaceship spaceship; }; struct packet_spaceship_info { char structure[32 + 1]; }; send_spaceship_info (void) { int j; struct player *pplayer; struct packet_spaceship_info info; struct player_spaceship *ship = &pplayer->spaceship; for (j = 0; j < 32; j++) { info.structure[j] = ship->structure[j] ? '1' : '0'; } lsend_packet_spaceship_info (&info); } /* { dg-final { cleanup-tree-dump "vect" } } */