/* { dg-do compile } */ typedef struct __GLcontextRec GLcontext; struct gl_renderbuffer { struct gl_renderbuffer *Wrapped; void (*PutValues) (GLcontext * ctx, struct gl_renderbuffer * rb, int count, const int x[], const int y[], const void *values, const char *mask); }; void put_mono_values_s8 (GLcontext * ctx, struct gl_renderbuffer *s8rb, int count, const int x[], const int y[], const void *value, const char *mask) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; int temp[4096], i; const char val = *((char *) value); for (i = 0; i < count; i++) if (!mask || mask[i]) temp[i] = (temp[i] & 0xffffff) | val; dsrb->PutValues (ctx, dsrb, count, x, y, temp, mask); } /* { dg-final { cleanup-tree-dump "vect" } } */