/* { dg-do compile } */ /* { dg-options "-w -O1 -fdump-tree-optimized" } */ #define vector __attribute((vector_size(16) )) vector float a; float f(float b) { vector float c = {0, 0, 0, 0}; vector float d = {0, 0, 0, 0}; d += c; return ((float*)&c)[2]; } /* We should be able to optimize this to just "return 0.0;" */ /* { dg-final { scan-tree-dump-times "BIT_FIELD_REF" 0 "optimized"} } */ /* { dg-final { scan-tree-dump-times "0\\\.0" 1 "optimized"} } */ /* { dg-final { cleanup-tree-dump "optimized" } } */