/* { dg-do compile } */ /* { dg-options "-O1 -fdump-tree-optimized-blocks-details" } */ void foo (void) { void *p; p = &&L0; goto *p; L0: return; } /* The goto &L0 should have been optimized away during CFG cleanups. */ /* { dg-final { scan-tree-dump-not "goto &L0" "optimized" } } */ /* There should not be any abnormal edges as DOM removed the computed goto. */ /* { dg-final { scan-tree-dump-not "ABNORMAL" "optimized" } } */ /* And verify that we have fixed the fallthru flag as well. After DOM we will have two fallthru edges (e->0, 0->1), but in the dump files we mention the 2->3 two times. So scan for 3 instances of "FALLTHRU". */ /* { dg-final { scan-tree-dump-times "FALLTHRU" 3 "optimized" } } */ /* { dg-final { cleanup-tree-dump "optimized" } } */