/* { dg-do compile } */ /* { dg-options "-funswitch-loops -ftree-loop-distribution" } */ typedef struct AVProgram { void *priv_data; unsigned int nb_streams; } AVFormatContext; typedef struct { unsigned short flags; unsigned char stream_id; } FrameCode; typedef struct { FrameCode frame_code[256]; } NUTContext; void build_frame_code(AVFormatContext *s, int stream_id, int is_audio, int pred_count) { NUTContext *nut = s->priv_data; int keyframe_0_esc = s->nb_streams > 2; int start2 = 1 + 253*stream_id / s->nb_streams; int key_frame; for(key_frame=0; key_frame<2; key_frame++) { FrameCode *ft; if (is_audio && keyframe_0_esc && key_frame==0) continue; ft= &nut->frame_code[start2]; ft->flags|= 3; ft->stream_id= stream_id; } }