/* { dg-do compile } */ /* { dg-options "-funswitch-loops" } */ void foo(double); void CreateDefaultTexture(double mnMinimum, double mnMaximum, unsigned short nCreateWhat) { double d = 0.0; for(;;) { if(nCreateWhat & (0x0001) && mnMinimum != 0.0) d = mnMinimum; if(nCreateWhat & (0x0002) && mnMaximum != 0.0) d = mnMaximum; foo(d); } }