/* PR tree-optimization/42078 */ /* { dg-do compile } */ /* { dg-options "-g -O -ffast-math" } */ double sqrt (double x); float foo (float x) { float y = sqrt (x); return x / y; } inline float bar (float x) { float y = sqrt (x); float a = y; float b = y; float c = y; return x / y; }