#define vector(elcount, type) \ __attribute__((vector_size((elcount)*sizeof(type)))) type #define vidx(type, vec, idx) (*((type *) &(vec) + idx)) #define operl(a, b, op) (a op b) #define operr(a, b, op) (b op a) #define check(type, count, vec0, vec1, num, op, lr) \ do {\ int __i; \ for (__i = 0; __i < count; __i++) {\ if (vidx (type, vec1, __i) != oper##lr (num, vidx (type, vec0, __i), op)) \ __builtin_abort (); \ }\ } while (0) #define veccompare(type, count, v0, v1) \ do {\ int __i; \ for (__i = 0; __i < count; __i++) { \ if (vidx (type, v0, __i) != vidx (type, v1, __i)) \ __builtin_abort (); \ } \ } while (0) volatile int one = 1; int main (int argc, char *argv[]) { #define fvec_2 (vector(4, float)){2., 2., 2., 2.} #define dvec_2 (vector(2, double)){2., 2.} vector(8, short) v0 = {one, 1, 2, 3, 4, 5, 6, 7}; vector(8, short) v1; vector(4, float) f0 = {1., 2., 3., 4.}; vector(4, float) f1, f2; vector(2, double) d0 = {1., 2.}; vector(2, double) d1, d2; v1 = 2 + v0; check (short, 8, v0, v1, 2, +, l); v1 = 2 - v0; check (short, 8, v0, v1, 2, -, l); v1 = 2 * v0; check (short, 8, v0, v1, 2, *, l); v1 = 2 / v0; check (short, 8, v0, v1, 2, /, l); v1 = 2 % v0; check (short, 8, v0, v1, 2, %, l); v1 = 2 ^ v0; check (short, 8, v0, v1, 2, ^, l); v1 = 2 & v0; check (short, 8, v0, v1, 2, &, l); v1 = 2 | v0; check (short, 8, v0, v1, 2, |, l); v1 = 2 << v0; check (short, 8, v0, v1, 2, <<, l); v1 = 2 >> v0; check (short, 8, v0, v1, 2, >>, l); v1 = v0 + 2; check (short, 8, v0, v1, 2, +, r); v1 = v0 - 2; check (short, 8, v0, v1, 2, -, r); v1 = v0 * 2; check (short, 8, v0, v1, 2, *, r); v1 = v0 / 2; check (short, 8, v0, v1, 2, /, r); v1 = v0 % 2; check (short, 8, v0, v1, 2, %, r); v1 = v0 ^ 2; check (short, 8, v0, v1, 2, ^, r); v1 = v0 & 2; check (short, 8, v0, v1, 2, &, r); v1 = v0 | 2; check (short, 8, v0, v1, 2, |, r); f1 = 2. + f0; f2 = fvec_2 + f0; veccompare (float, 4, f1, f2); f1 = 2. - f0; f2 = fvec_2 - f0; veccompare (float, 4, f1, f2); f1 = 2. * f0; f2 = fvec_2 * f0; veccompare (float, 4, f1, f2); f1 = 2. / f0; f2 = fvec_2 / f0; veccompare (float, 4, f1, f2); f1 = f0 + 2.; f2 = f0 + fvec_2; veccompare (float, 4, f1, f2); f1 = f0 - 2.; f2 = f0 - fvec_2; veccompare (float, 4, f1, f2); f1 = f0 * 2.; f2 = f0 * fvec_2; veccompare (float, 4, f1, f2); f1 = f0 / 2.; f2 = f0 / fvec_2; veccompare (float, 4, f1, f2); d1 = 2. + d0; d2 = dvec_2 + d0; veccompare (double, 2, d1, d2); d1 = 2. - d0; d2 = dvec_2 - d0; veccompare (double, 2, d1, d2); d1 = 2. * d0; d2 = dvec_2 * d0; veccompare (double, 2, d1, d2); d1 = 2. / d0; d2 = dvec_2 / d0; veccompare (double, 2, d1, d2); d1 = d0 + 2.; d2 = d0 + dvec_2; veccompare (double, 2, d1, d2); d1 = d0 - 2.; d2 = d0 - dvec_2; veccompare (double, 2, d1, d2); d1 = d0 * 2.; d2 = d0 * dvec_2; veccompare (double, 2, d1, d2); d1 = d0 / 2.; d2 = d0 / dvec_2; veccompare (double, 2, d1, d2); return 0; }