float __complex__ p (float __complex__ a, float __complex__ b) { return a + b; } float __complex__ x = 1.0 + 14.0 * (1.0fi); float __complex__ y = 7.0 + 5.0 * (1.0fi); float __complex__ w = 8.0 + 19.0 * (1.0fi); float __complex__ z; main () { z = p (x,y); y = p (x, 1.0f / z); if (z != w) abort (); exit (0); }