typedef struct x { struct x *type; struct x *chain; struct x *value; } *tree; int func (new, old) register tree new, old; { if (old->type == 0 || new->type == 0) { register tree t = old->type; if (t == 0) t = new->type; for (; t; t = t->chain ) if (t->value) return 1; } return 0; }