// { dg-do assemble } template inline STRUCT * setback(MEMBER *bp, MEMBER STRUCT::*offset) { // The implementation of this function may be platform dependend if(!bp) return 0; // NULL pointers remain NULL union { int i; MEMBER STRUCT::*of; } u; // Switch types. Casting won't work. u.of = offset; return (STRUCT *) ((int) bp - u.i); }