// { dg-do compile } typedef enum { CLASS_IN = 1, CLASS_OUT = -1 } FERGUSON_KEY_CLASS, BEZIER_KEY_CLASS; typedef class flag_interface { } VECT3DF_SIMPLE; typedef struct vect3df { float x,y,z; } VECT3DF, VECT; typedef struct vect4df : public vect3df { float w; } VECT4DF, WVECT; typedef class llist_item { } ANIM_KEY; typedef class anim_track : public flag_interface, public llist_item { } ANIM_KEY_BEZ; typedef class anim_track_bezier : public anim_track { } ANIM_KEY_BEZ_WVECT; typedef class anim_track_bez_wvect : public anim_track_bezier { WVECT * tangent(int kn, BEZIER_KEY_CLASS key_class, WVECT *p_tn); } ANIM_TRACK_BEZ_WVECT; WVECT * anim_track_bez_wvect::tangent(int kn, BEZIER_KEY_CLASS key_class, WVECT *p_tn) { float bias,continuity,tension,tn1,bp1; WVECT *p_p0,*p_p1,*p_p2, t1, g1,g2,g3; g1.x = (p_p1->x - p_p0->x)*bp1; g1.y = (p_p1->y - p_p0->y)*bp1; g1.z = (p_p1->z - p_p0->z)*bp1; g1.w = (p_p1->w - p_p0->w)*bp1; bp1 = (0.5f + key_class*0.5f*continuity); p_tn->x = (g1.x + g3.x*bp1)*tn1; p_tn->y = (g1.y + g3.y*bp1)*tn1; p_tn->z = (g1.z + g3.z*bp1)*tn1; p_tn->w = (g1.w + g3.w*bp1)*tn1; }