/* { dg-do compile } */ struct VectorD2 { VectorD2() : x(0), y(0) { } VectorD2(int _x, int _y) : x(_x), y(_y) { } int x, y; int GetLength2() const { return x*x + y*y; }; VectorD2 operator+(const VectorD2 vec) const { return VectorD2(x+vec.x,y+vec.y); } }; struct Shape { enum Type { ST_RECT, ST_CIRCLE } type; VectorD2 pos; VectorD2 radius; bool CollisionWith(const Shape& s) const; }; bool Shape::CollisionWith(const Shape& s) const { if(type == ST_CIRCLE && s.type == ST_RECT) return s.CollisionWith(*this); return (pos + s.pos).GetLength2() < (radius + s.radius).GetLength2(); }