// { dg-do compile { target x86_64-*-* } } // { dg-options "-O3 -fwhole-program -msse2" } typedef long unsigned int __darwin_size_t; typedef __darwin_size_t size_t; typedef float __m128 __attribute__ ((__vector_size__ (16), __may_alias__)); typedef float __v4sf __attribute__ ((__vector_size__ (16))); extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_mul_ps (__m128 __A, __m128 __B) { return (__m128) __builtin_ia32_mulps ((__v4sf)__A, (__v4sf)__B); } extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_set1_ps (float __F) { return __extension__ (__m128)(__v4sf){ __F, __F, __F, __F }; } extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_setr_ps (float __Z, float __Y, float __X, float __W) { } typedef float real; template struct vectorX { }; template<> struct vectorX { union { __m128 s; struct { }; }; vectorX(__m128 s) : s(s) { } } __attribute__((aligned)); template<> struct vectorX { typedef float T; typedef vectorX V; union { __m128 s; struct { T r, g, b, a; }; }; vectorX(T a_, T b, T c, T d = 1) : s(_mm_setr_ps(a_,b,c,d)) { } vectorX(__m128 s) : s(s) { } vectorX(const V &t) : s(t.s) { } V &operator *=(const T t) { s = _mm_mul_ps(s, _mm_set1_ps(t)); return *this; } inline V operator *(const T t) const __attribute__((always_inline)) { return V(*this) *= t; }; } __attribute__((aligned)); typedef vectorX color3; typedef vectorX color4; typedef color3 color; static inline color4 c3to4(color c) { color4 res(c.s); res.a=1; return res; } static inline color c4to3(color4 c) { return color(c.s); } static inline color4 to_premultiplied(color c, real a) { color4 res = c3to4(c); return res * a; } static inline color4 to_premultiplied(color4 cs) { return to_premultiplied(c4to3(cs), cs.a); } struct texture { }; struct flat_texture : public texture { color4 c; flat_texture(const color4 &c) : c(to_premultiplied(c)) { } }; struct checkerboard_texture : public texture { color4 even, odd; checkerboard_texture(const color4 &even, const color4 &odd) : even(to_premultiplied(even)), odd(to_premultiplied(odd)) { } }; struct texture_placement { texture *tex; }; struct surface { texture_placement textures[16]; size_t texcount; }; struct primitive { surface mat; }; static void set_color(primitive *p, color4 c) { p->mat.textures[0].tex = new flat_texture(c); } static primitive **checkerboard_scene(int *pi) { primitive **prims = new primitive*[6]; set_color(prims[0], color4(.7,.7,.7)); prims[1]->mat.textures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1)); set_color(prims[2], color4(.7,.9,.7)); } int main (int argc, char * const argv[]) { int primi; primitive **prims = checkerboard_scene(&primi); }