/* { dg-do compile { target powerpc*-*-* } } */ /* { dg-require-effective-target powerpc_altivec_ok } */ /* { dg-options "-maltivec" } */ /* Basic test for the new VMX intrinsics. */ #include int f(vector int a, int b) { return vec_extract (a, b); } short f1(vector short a, int b) { return vec_extract (a, b); } vector short f2(vector short a, int b) { return vec_insert (b, a, b); } vector float f3(vector float a, int b) { return vec_insert (b, a, b); } float g(void); vector float f4(float b, int t) { return vec_promote (g(), t); } vector float f5(float b) { return vec_splats (g()); } template int tf(vector int a, int b) { return vec_extract (a, b); } template short tf1(vector short a, int b) { return vec_extract (a, b); } template vector short tf2(vector short a, int b) { return vec_insert (b, a, b); } template vector float tf3(vector float a, int b) { return vec_insert (b, a, b); } template vector float tf4(float b, int t) { return vec_promote (g(), t); } template vector float tf5(float b) { return vec_splats (g()); } int t(vector int a, int b) { return tf<1>(a, b); } short t1(vector short a, int b) { return tf1<1>(a, b); } vector short t2(vector short a, int b) { return tf2<1>(a, b); } vector float t3(vector float a, int b) { return tf3<1>(a, b); } vector float t4(float b, int t) { return tf4<1>(b, t); } vector float t5(float b) { return tf5<1>(b); }