------------------------------------------------------------------------------ -- -- -- GNAT RUN-TIME COMPONENTS -- -- -- -- A D A . W I D E _ C H A R A C T E R S . H A N D L I N G -- -- -- -- B o d y -- -- -- -- Copyright (C) 2010-2013, Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 3, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. -- -- -- -- As a special exception under Section 7 of GPL version 3, you are granted -- -- additional permissions described in the GCC Runtime Library Exception, -- -- version 3.1, as published by the Free Software Foundation. -- -- -- -- You should have received a copy of the GNU General Public License and -- -- a copy of the GCC Runtime Library Exception along with this program; -- -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- -- . -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ with Ada.Wide_Characters.Unicode; use Ada.Wide_Characters.Unicode; package body Ada.Wide_Characters.Handling is --------------------------- -- Character_Set_Version -- --------------------------- function Character_Set_Version return String is begin return "Unicode 4.0"; end Character_Set_Version; --------------------- -- Is_Alphanumeric -- --------------------- function Is_Alphanumeric (Item : Wide_Character) return Boolean is begin return Is_Letter (Item) or else Is_Digit (Item); end Is_Alphanumeric; ---------------- -- Is_Control -- ---------------- function Is_Control (Item : Wide_Character) return Boolean is begin return Get_Category (Item) = Cc; end Is_Control; -------------- -- Is_Digit -- -------------- function Is_Digit (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Digit; ---------------- -- Is_Graphic -- ---------------- function Is_Graphic (Item : Wide_Character) return Boolean is begin return not Is_Non_Graphic (Item); end Is_Graphic; -------------------------- -- Is_Hexadecimal_Digit -- -------------------------- function Is_Hexadecimal_Digit (Item : Wide_Character) return Boolean is begin return Is_Digit (Item) or else Item in 'A' .. 'F' or else Item in 'a' .. 'f'; end Is_Hexadecimal_Digit; --------------- -- Is_Letter -- --------------- function Is_Letter (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Letter; ------------------------ -- Is_Line_Terminator -- ------------------------ function Is_Line_Terminator (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Line_Terminator; -------------- -- Is_Lower -- -------------- function Is_Lower (Item : Wide_Character) return Boolean is begin return Get_Category (Item) = Ll; end Is_Lower; ------------- -- Is_Mark -- ------------- function Is_Mark (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Mark; --------------------- -- Is_Other_Format -- --------------------- function Is_Other_Format (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Other; ------------------------------ -- Is_Punctuation_Connector -- ------------------------------ function Is_Punctuation_Connector (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Punctuation; -------------- -- Is_Space -- -------------- function Is_Space (Item : Wide_Character) return Boolean renames Ada.Wide_Characters.Unicode.Is_Space; ---------------- -- Is_Special -- ---------------- function Is_Special (Item : Wide_Character) return Boolean is begin return Is_Graphic (Item) and then not Is_Alphanumeric (Item); end Is_Special; -------------- -- Is_Upper -- -------------- function Is_Upper (Item : Wide_Character) return Boolean is begin return Get_Category (Item) = Lu; end Is_Upper; -------------- -- To_Lower -- -------------- function To_Lower (Item : Wide_Character) return Wide_Character renames Ada.Wide_Characters.Unicode.To_Lower_Case; function To_Lower (Item : Wide_String) return Wide_String is Result : Wide_String (Item'Range); begin for J in Result'Range loop Result (J) := To_Lower (Item (J)); end loop; return Result; end To_Lower; -------------- -- To_Upper -- -------------- function To_Upper (Item : Wide_Character) return Wide_Character renames Ada.Wide_Characters.Unicode.To_Upper_Case; function To_Upper (Item : Wide_String) return Wide_String is Result : Wide_String (Item'Range); begin for J in Result'Range loop Result (J) := To_Upper (Item (J)); end loop; return Result; end To_Upper; end Ada.Wide_Characters.Handling;