/* { dg-do compile } */ /* { dg-require-effective-target arm_neon_ok } */ /* { dg-require-effective-target arm_little_endian } */ /* { dg-options "-O2" } */ /* { dg-add-options arm_neon } */ #include uint8x8_t tst_vext_u8 (uint8x8_t __a, uint8x8_t __b) { uint8x8_t __mask1 = {2, 3, 4, 5, 6, 7, 8, 9}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint8x8_t tst_vext_u8_rotate (uint8x8_t __a) { uint8x8_t __mask1 = {2, 3, 4, 5, 6, 7, 0, 1}; return __builtin_shuffle ( __a, __mask1) ; } uint16x4_t tst_vext_u16 (uint16x4_t __a, uint16x4_t __b) { uint16x4_t __mask1 = {2, 3, 4, 5}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint16x4_t tst_vext_u16_rotate (uint16x4_t __a) { uint16x4_t __mask1 = {2, 3, 0, 1}; return __builtin_shuffle ( __a, __mask1) ; } uint32x2_t tst_vext_u32 (uint32x2_t __a, uint32x2_t __b) { uint32x2_t __mask1 = {1, 2}; return __builtin_shuffle ( __a, __b, __mask1) ; } /* This one is mapped into vrev64.32. */ uint32x2_t tst_vext_u32_rotate (uint32x2_t __a) { uint32x2_t __mask1 = {1, 0}; return __builtin_shuffle ( __a, __mask1) ; } uint8x16_t tst_vextq_u8 (uint8x16_t __a, uint8x16_t __b) { uint8x16_t __mask1 = {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint8x16_t tst_vextq_u8_rotate (uint8x16_t __a) { uint8x16_t __mask1 = {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3}; return __builtin_shuffle ( __a, __mask1) ; } uint16x8_t tst_vextq_u16 (uint16x8_t __a, uint16x8_t __b) { uint16x8_t __mask1 = {2, 3, 4, 5, 6, 7, 8, 9}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint16x8_t tst_vextq_u16_rotate (uint16x8_t __a) { uint16x8_t __mask1 = {2, 3, 4, 5, 6, 7, 0, 1}; return __builtin_shuffle ( __a, __mask1) ; } uint32x4_t tst_vextq_u32 (uint32x4_t __a, uint32x4_t __b) { uint32x4_t __mask1 = {1, 2, 3, 4}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint32x4_t tst_vextq_u32_rotate (uint32x4_t __a) { uint32x4_t __mask1 = {1, 2, 3, 0}; return __builtin_shuffle ( __a, __mask1) ; } uint64x2_t tst_vextq_u64 (uint64x2_t __a, uint64x2_t __b) { uint64x2_t __mask1 = {1, 2}; return __builtin_shuffle ( __a, __b, __mask1) ; } uint64x2_t tst_vextq_u64_rotate (uint64x2_t __a) { uint64x2_t __mask1 = {1, 0}; return __builtin_shuffle ( __a, __mask1) ; } /* { dg-final {scan-assembler-times "vext\.8\\t" 4} } */ /* { dg-final {scan-assembler-times "vext\.16\\t" 4} } */ /* { dg-final {scan-assembler-times "vext\.32\\t" 3} } */ /* { dg-final {scan-assembler-times "vrev64\.32\\t" 1} } */ /* { dg-final {scan-assembler-times "vext\.64\\t" 2} } */