// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Per-thread (in Go, per-M) malloc cache for small objects. // // See malloc.h for an overview. #include "runtime.h" #include "arch.h" #include "malloc.h" void* runtime_MCache_Alloc(MCache *c, int32 sizeclass, uintptr size, int32 zeroed) { MCacheList *l; MLink *first, *v; int32 n; // Allocate from list. l = &c->list[sizeclass]; if(l->list == nil) { // Replenish using central lists. n = runtime_MCentral_AllocList(&runtime_mheap->central[sizeclass], runtime_class_to_transfercount[sizeclass], &first); if(n == 0) runtime_throw("out of memory"); l->list = first; l->nlist = n; c->size += n*size; } v = l->list; l->list = v->next; l->nlist--; if(l->nlist < l->nlistmin) l->nlistmin = l->nlist; c->size -= size; // v is zeroed except for the link pointer // that we used above; zero that. v->next = nil; if(zeroed) { // block is zeroed iff second word is zero ... if(size > sizeof(uintptr) && ((uintptr*)v)[1] != 0) runtime_memclr((byte*)v, size); } c->local_cachealloc += size; c->local_objects++; return v; } // Take n elements off l and return them to the central free list. static void ReleaseN(MCache *c, MCacheList *l, int32 n, int32 sizeclass) { MLink *first, **lp; int32 i; // Cut off first n elements. first = l->list; lp = &l->list; for(i=0; inext; l->list = *lp; *lp = nil; l->nlist -= n; if(l->nlist < l->nlistmin) l->nlistmin = l->nlist; c->size -= n*runtime_class_to_size[sizeclass]; // Return them to central free list. runtime_MCentral_FreeList(&runtime_mheap->central[sizeclass], n, first); } void runtime_MCache_Free(MCache *c, void *v, int32 sizeclass, uintptr size) { int32 i, n; MCacheList *l; MLink *p; // Put back on list. l = &c->list[sizeclass]; p = v; p->next = l->list; l->list = p; l->nlist++; c->size += size; c->local_cachealloc -= size; c->local_objects--; if(l->nlist >= MaxMCacheListLen) { // Release a chunk back. ReleaseN(c, l, runtime_class_to_transfercount[sizeclass], sizeclass); } if(c->size >= MaxMCacheSize) { // Scavenge. for(i=0; ilist[i]; n = l->nlistmin; // n is the minimum number of elements we've seen on // the list since the last scavenge. If n > 0, it means that // we could have gotten by with n fewer elements // without needing to consult the central free list. // Move toward that situation by releasing n/2 of them. if(n > 0) { if(n > 1) n /= 2; ReleaseN(c, l, n, i); } l->nlistmin = l->nlist; } } } void runtime_MCache_ReleaseAll(MCache *c) { int32 i; MCacheList *l; for(i=0; ilist[i]; ReleaseN(c, l, l->nlist, i); l->nlistmin = 0; } }