// PR tree-optimization/56381 // { dg-do compile } // { dg-options "-std=c++11 -O2 -w" } template class intrusive_ptr {}; class BasicReferenceCounted { }; template class ReferenceCountingPointer : intrusive_ptr { }; typedef BasicReferenceCounted ReferenceCountedInConditions; class PointTag; template struct PreciseFloatType { typedef T Type; }; template struct ExtVecTraits { typedef T __attribute__ ((vector_size (N * sizeof (T)))) type; }; template using ExtVec = typename ExtVecTraits ::type; template using Vec4 = ExtVec ; template Vec cross3 (Vec x, Vec y) { Vec x1200 = (Vec) { x[2], x[0] }; Vec y2010 { y[2], y[0], y[1], y[0] }; Vec x2010 = (Vec) { x[2], x[0], x[1], x[0] }; Vec y1200 = (Vec) { y[1], y[0] }; return x1200 * y2010 - x2010 * y1200; } template struct Rot3 { typedef Vec4 Vec; Vec axis[3]; }; class Basic2DVector { }; template struct Basic3DVector { typedef Vec4 MathVector; Basic3DVector (MathVector iv) : v { (iv[0]), (iv[1]), (iv[2]), (iv[3]) } {} T mag2 () {} Basic3DVector unit () { T my_mag = mag2 (); return (my_mag) ? (*this) * (T () / (my_mag)) : *this; } Basic3DVector cross (Basic3DVector lh) { return cross3 (v, lh.v); } Vec4 v; }; template Basic3DVector operator * (Basic3DVector , T); template struct PV3DBase { typedef Basic3DVector BasicVectorType; template PV3DBase (Basic3DVector v) : theVector (v) {} BasicVectorType basicVector () { return theVector; } T x (); T y (); BasicVectorType theVector; }; class VectorTag; template struct Vector3DBase:public PV3DBase { typedef PV3DBase BaseClass; template Vector3DBase (Basic3DVector v) : BaseClass (v) {} Vector3DBase unit () { return (this->basicVector ().unit ()); } template Vector3DBase ::Type, FrameTag> cross (Vector3DBase v) { return (this->theVector.cross (v.basicVector ())); } }; template class Point3DBase : public PV3DBase { }; template Vector3DBase ::Type, Frame> operator - (Point3DBase , Point3DBase ); class GlobalTag; template struct TkRotation { typedef Vector3DBase GlobalVector; TkRotation (GlobalVector aX, GlobalVector aY) { GlobalVector uX = aX.unit (); GlobalVector uY = aY.unit (); GlobalVector uZ (uX.cross (uY)); rot.axis[2] = uZ.basicVector ().v; } Basic3DVector z (); Rot3 rot; }; template struct GloballyPositioned { typedef Point3DBase PositionType; typedef TkRotation RotationType; typedef Point3DBase GlobalPoint; typedef Vector3DBase GlobalVector; T iniPhi () { return 999.9978; } GloballyPositioned (PositionType pos, RotationType rot) : thePos (pos), theRot (rot) { resetCache (); } PositionType position () const; RotationType rotation () const; PositionType thePos; RotationType theRot; void resetCache () { if ((thePos.x () == 0.) && (thePos.y () == 0.)) thePhi = 0.; else thePhi = iniPhi (); } T thePhi; }; class Plane; using TangentPlane = Plane; struct Surface : public GloballyPositioned , ReferenceCountedInConditions { typedef GloballyPositioned Base; Surface (PositionType pos, RotationType rot): Base (pos, rot) {} }; struct Plane : Surface { template Plane (Args ... args): Surface ((args) ...) {} }; class Cylinder : Surface { void tangentPlane (const GlobalPoint &) const; }; void Cylinder::tangentPlane (const GlobalPoint & aPoint) const { GlobalVector yPlane (rotation ().z ()); GlobalVector xPlane (yPlane.cross (aPoint - position ())); new TangentPlane (aPoint, RotationType (xPlane, yPlane)); }