// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // MD5 block step. // In its own file so that a faster assembly or C version // can be substituted easily. package md5 // table[i] = int((1<<32) * abs(sin(i+1 radians))). var table = []uint32{ // round 1 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821, // round 2 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x2441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a, // round3 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x4881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665, // round 4 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391, } var shift1 = []uint{7, 12, 17, 22} var shift2 = []uint{5, 9, 14, 20} var shift3 = []uint{4, 11, 16, 23} var shift4 = []uint{6, 10, 15, 21} func _Block(dig *digest, p []byte) int { a := dig.s[0] b := dig.s[1] c := dig.s[2] d := dig.s[3] n := 0 var X [16]uint32 for len(p) >= _Chunk { aa, bb, cc, dd := a, b, c, d j := 0 for i := 0; i < 16; i++ { X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24 j += 4 } // If this needs to be made faster in the future, // the usual trick is to unroll each of these // loops by a factor of 4; that lets you replace // the shift[] lookups with constants and, // with suitable variable renaming in each // unrolled body, delete the a, b, c, d = d, a, b, c // (or you can let the optimizer do the renaming). // // The index variables are uint so that % by a power // of two can be optimized easily by a compiler. // Round 1. for i := uint(0); i < 16; i++ { x := i s := shift1[i%4] f := ((c ^ d) & b) ^ d a += f + X[x] + table[i] a = a<>(32-s) + b a, b, c, d = d, a, b, c } // Round 2. for i := uint(0); i < 16; i++ { x := (1 + 5*i) % 16 s := shift2[i%4] g := ((b ^ c) & d) ^ c a += g + X[x] + table[i+16] a = a<>(32-s) + b a, b, c, d = d, a, b, c } // Round 3. for i := uint(0); i < 16; i++ { x := (5 + 3*i) % 16 s := shift3[i%4] h := b ^ c ^ d a += h + X[x] + table[i+32] a = a<>(32-s) + b a, b, c, d = d, a, b, c } // Round 4. for i := uint(0); i < 16; i++ { x := (7 * i) % 16 s := shift4[i%4] j := c ^ (b | ^d) a += j + X[x] + table[i+48] a = a<>(32-s) + b a, b, c, d = d, a, b, c } a += aa b += bb c += cc d += dd p = p[_Chunk:] n += _Chunk } dig.s[0] = a dig.s[1] = b dig.s[2] = c dig.s[3] = d return n }